moritheil
First Post
Aus_Snow said:One of the OP's players is the person in question - and he or she settled on Cleric, whatever the advice might have been.
Yes, but I'm talking of the OP's intent. Not his player's intent.
I guess it depends on the build, but if it's anything even slightly like a 'CoDzilla death machine', Divine Feats sure won't harm their prospects.
In case it wasn't clear, I'm really not arguing against the power of it - only stating that if your sole priority is simplicity, then this complicates things.
IOW: Normal build advice is concerned with power. But this thread was started to ask about simplicity.
Olaf the Stout said:I'm about to start a new campaign with a player that is completely new to D&D. He has roleplayed a bit before (a bit of Shadowrun and Star Wars) so he should be ok from that perspective. As such I was thinking of starting him out with a nice simple character, at least until he get the hang of the rules a little more. Once we have been playing for a bit and he knows what he's doing I'll let him change to a different PC if he wants.
What do you think about that? A good idea or too restrictive? And what character class would you give him to begin with. I was thinking something like a Human or Half-Orc Barbarian.
I also plan to team the new guy up with one of my more experienced players and get that him to help the new player out with things, both in making his character and during the game. Any other suggestions for dealing with a player that is new to D&D, but not necessarily roleplaying?
Olaf the Stout
I don't see anything there that suggests the OP cares about the char being underpowered or overpowered.