D&D 5E Best Class and Specialization for Infiltration?


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That's not actually true. Flurry grants you two bonus unarmed attacks as a bonus action, not two bonus Actions.

Right, but Familiar attacks are "Whenever you take an attack action" and allow you to "Forego 1 attack."

The point is more that when I flurry, I get an extra attack on the bonus action, but I lose an attack on the base action.

Normal Attack: 2 on Regular, 1 on Bonus.

"Imp Flurry" : 1 on Regular, 2 on Bonus. Imp gets an attack.
 

Actually, it's "whenever you take the Attack action." It's phrased the exact same as Flurry of Blows. It still works just fine, but it's important to recognize that the game makes a distinction between "making an attack" and "taking the Attack action."

What is arguable is whether or not you can use one of the bonus action attacks from Martial Arts or Flurry of Blows as the "foregone" attack for Pact of the Chain. It doesn't really matter because you're losing an identical attack either way and the game isn't necessarily as tightly mechanized as 3e and 4e were -- in other words, 5e seems to allow you to declare your entire set of actions at the start of your turn and then dispense those in any order you so choose; it explicitly does so with movement -- but it is unclear and either position is arguable. Personally, I'd rule it doesn't matter enough to bother restricting.

"But you might not know about Stunning Attacks, poison, etc., until later! Players could metagame it!"

Yep. I still don't think it matters enough.
 

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