'Best' class has often been a subject of debate. The answer was clearest in 3.5: the Tier 1 classes, the Cleric, Druid, & of course, Wizard were the best, hands down. 5e has changed some from 3.5, but not so much that those three, the 'neo-Vancian' casters, aren't still obviously at the top of that particular way of heaping classes. In other editions, the answers not so clear. 4e classes were unusually balanced for D&D, you can pick out a couple - Seeker, RunePriest - that were badly under-supported, and a few (Vampire, Binder, etc) that were just lacking. But the classes that were around long enough to appear in a PH and get a '_____ Power' book could all stand about equal (albeit, in 3.5 terms, all hanging out in about Tier 3). In the classic game, 'best class' really depended on level. At low level, the fighter was actually pretty awesome and the Cleric indispensable, but non-/demi- human multiclasses were really were it was at. By 3rd or so, casters were pretty good (the Druid got surprisingly good at 3rd, and again, at 7th), but there was a little sweetspot, there when all the classes (except the poor thief, of course) were doing pretty well, at high level, magic-users ruled. Though the Cleric was surprisingly capable at all levels, the 'healing burden' mostly kept it in check - it was potentially a CoDzilla waiting to happen, were it not always using so many of it's spells to heal.I want to know your favorite classes, or what you think is the best class and why....
Any class from any edition is okay.
Didn't think I'd like the Barbarian as much as I do. Whoooo hoooo!!
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The thing folks already seemed to forget about AD&D was that the XP tables were different. That was the only thing that made the Thief playable -- it was actually going to be higher level than everyone else. Never start a higher level game of AD&D by saying "8th level characters." It needs to be "750,000 xp."but there was a little sweetspot, there when all the classes (except the poor thief, of course)
Oh, I'm aware. (In 2e I designed a class that was intentionally even wimpier and faster-advancing than the thief - someone even played one, he was 18th when the campaign wrapped with everyone else at ~14th.)The thing folks already seemed to forget about AD&D was that the XP tables were different. That was the only thing that made the Thief playable -- it was actually going to be higher level than everyone else.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.