Emirikol
Adventurer
On a side-subect of "wouldn't D&D be easier if...", we were discussing which classes to make avaialable to newer players (including those who haven't played for a while).
First, I don't think noobs should make their own characters. It may have been true in BD&D to help learn the rules. However, now it just confuses all players and makes them frustrated and not want to play.
Second, of all the classes, I think there are only TWO that a noob should be allowed to play:
Fighter or Sorcerer .. and fighter is looking optional because of the complexity of trying to explain feats to the player.
Of the other classes:
Barbarian-Rage, very liitle role-playing possibility other than "ugh, me kill"
Bard-Yea right.
Cleric-Hmm. Turn undead. Spells. Fight. Domains.
Druid-Yea right.
Monk-You say that I shouldn't get involved in combat but I'm a really good fighter?
Paladin-Alignment, turn, heal, what?!?!
Ranger-I can do what? You need me to do what? Why are you always telling me what to do?
Rogue-SKILLS. Discretion for stealing. Backstab. Nuff said.
Wizard-What the hell is this list? Do I have tor ead all this? Metamagic what?!?!
Psionic - What!?!? another book? What are these PSP's? Why can't I just get 2 per day?
Hexblade, Healer, etc: What?!?! another book?
Unearthed Arcana Generic Class: FEATS? SKILLS? What??? How many rules are there to this stupid game? I hate this. Let's go play xbox.
Third. What should a noob get to choose? A weapon or two if a fighter. A weapon or two if a Sorcerer and maybe choose between these two spells: do you want to charm people or do you want to blast them with a magic missile?
Fourth: Roleplaying: The Noob should immediatley be assigned to another player as some kind of apprentice or cohort or 'relative' of the other character.
Last: The DM should make their ability scores LOW and generic. The fewer modifiers the better. Feats should be automatic and not something that they have to calculate in combat: Toughness, save bonuses, and a skill bonus (something they'll never have to use).
Thoughts?
jh
..
First, I don't think noobs should make their own characters. It may have been true in BD&D to help learn the rules. However, now it just confuses all players and makes them frustrated and not want to play.
Second, of all the classes, I think there are only TWO that a noob should be allowed to play:
Fighter or Sorcerer .. and fighter is looking optional because of the complexity of trying to explain feats to the player.
Of the other classes:
Barbarian-Rage, very liitle role-playing possibility other than "ugh, me kill"
Bard-Yea right.
Cleric-Hmm. Turn undead. Spells. Fight. Domains.
Druid-Yea right.
Monk-You say that I shouldn't get involved in combat but I'm a really good fighter?
Paladin-Alignment, turn, heal, what?!?!
Ranger-I can do what? You need me to do what? Why are you always telling me what to do?
Rogue-SKILLS. Discretion for stealing. Backstab. Nuff said.
Wizard-What the hell is this list? Do I have tor ead all this? Metamagic what?!?!
Psionic - What!?!? another book? What are these PSP's? Why can't I just get 2 per day?
Hexblade, Healer, etc: What?!?! another book?
Unearthed Arcana Generic Class: FEATS? SKILLS? What??? How many rules are there to this stupid game? I hate this. Let's go play xbox.
Third. What should a noob get to choose? A weapon or two if a fighter. A weapon or two if a Sorcerer and maybe choose between these two spells: do you want to charm people or do you want to blast them with a magic missile?
Fourth: Roleplaying: The Noob should immediatley be assigned to another player as some kind of apprentice or cohort or 'relative' of the other character.
Last: The DM should make their ability scores LOW and generic. The fewer modifiers the better. Feats should be automatic and not something that they have to calculate in combat: Toughness, save bonuses, and a skill bonus (something they'll never have to use).
Thoughts?
jh
..