payn
I don't believe in the no-win scenario
Which is why ive largely moved away from tactical heavy roleplay games and focused more on the lighter games with folks that enjoy the RP aspect more. In the past it was the folks I had to play with that pushed the compromise, nowa days I have all the tools I need to find the right folks for the right games.Its less "protecting against" than diluting the problem; when you keep a fair mix of game and roleplaying, if someone's so-so against one of the two, they're only harming a portion of the game, and I don't insist every bit of a game be good.
With a game with less, well, game, the roleplaying end of it is doing pretty much all the heavy lifting. My experience with an extremely pure roleplaying environment (MUSHing) was that few people are good enough to make that interesting all the time (and even some of them could have used a bit of mechanics to prop them up occasionally).
I think its up to the individual to embrace it. There really isnt a general "we" when it comes to perception of excitement. Which is good becasue it brings variety. YMMV.I don't want to give the wrong impression: I appreciate and enjoy fast paced play with tension built from a sense of immediacy, too.
I'm just saying that we can also embrace precise, intentional tactical play in TTRPGs, even when the fiction is describing superheroic shaky cam dynamism.