D&D General Best Class per edition?

Inspired by this awesome podcast.

In your opinion, what is the best class per edition and why?

odnd?
becmi?
1st edition?
2nd edition?
3rd edition?
4th edition?
5th edition?
 

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aco175

Legend
Best and Opinion are always a great show.

I liked playing halflings in 1e but think magic users were the most powerful if you survived long enough.
I liked the swordmage in 4e but think wizards were the most powerful and likely to live longer.
I like rogues in 5e but think wizards are the most powerful and have no problems living long enough to make it.
 

Shiroiken

Legend
I'm going by memory here:

  • OD&D - didn't play
  • BECMI - Elf
    • Unless you played to high level, got the benefit of both fighter and wizard
  • 1E - Fighter
    • lower end XP chart
    • greatest durability outside of barbarian
    • easy to achieve ability requirements with no disadvantages
    • 2nd highest overall racial level limit
  • 2E - Fighter (same as 1E)
    • same as 1E
  • 3E - CoDzilla
    • it's a meme for a reason
  • 4E - Striker
    • Role mattered more than class
  • 5E - Paladin
    • Mobs and ranged are only significant downsides
 

overgeeked

B/X Known World
B/X. Had race-as-class so definitely the elf as they were a fighter/magic-user.

AD&D. Cleric or druid. You could pick from the whole list every day.

4E. Swordmage. Crazy mobile tank. Force monsters to attack you but run away before they can. Brought kiting to D&D. So much fun.

5E. Twilight cleric or hexblade warlock depending on short rests. Twilight cleric if you get few short rests, hexblade warlock if you get lots of short rests.
 

jgsugden

Legend
  • BECMI - Elf was insanely versatile in a
  • AD&D - Dual Classed Fighter / Magic User was insanely fun as a combination. Pure class - I liked the Magic User earlty in the edition. In the end, making a bard work was somewhat magical. However, barbarian was the beast class.
  • 2E - I had the most fun playing a psionicist. It was convoluted, but once you got used to it, it was fun.
  • 3E - Sorcerer. You had a smaller selection of spells, but enough of them to cast them without fear of running out. And, as you didn't have the 5E limitations on concentration you could walk into battles as an arcane battery.
  • 4E - Invoker. This is a great inroduction into the game that they excluded from 5E - and that has been a mistake. The robed holy person that hails down powerful divine magic with wrath and fury was such a fun thing.
  • 5E - Multiclass options are my preference in 5E as they bring a more rich story than a single class, but if I am going to pick a single class PC and play it for a prolonged period, Sorcerer is my choice. They are versatile, fun and powerful. I am also a huge fan of the ranger as the warrior / scout hybrid.
 


In your opinion, what is the best class per edition and why is it Bard?
I helped!!! Helping!!!

No but more seriously, talking mostly about being powerful and impactful:

2E D&D - This is a tricky one and very dependent on what classes are available, and whether we including multiclass combos, and what rules your group followed/didn't follow on MC combos. Also depends on how high level you're going to get.

I think the most outrageous strictly-legal combo I ever saw in D&D was a Speciality Priest of Clangeddin/Fighter, which had a kit which allowed Weapon Specialization. This was upsetting but absolutely legal - SP of Clangeddin, specifically allows both multiclassing to Fighter AND picking a kit so long as it's allowed for F/C combos. The obvious kit allows Weapon Specialization, normally disallowed to MC characters (not that anyone followed that rule).

Generally speaking I'd say Bard because their XP table was ridiculous to the point where they got 5th-level spells sooner than a F/M did (on the same XP), and they were a fantastically multitalented class.

But if you were going to get to high levels, Specialist Wizard was the best - Transmuter particularly was incredible.

Shout out to Psionicists if allowed for doing some wacky but weirdly well-balanced stuff.

Special Worst Class award to 2E Mystic, which had misfortunate of stupidly playing once, which was basically a semi-pacifist hippy who was bad at everything except making low-grade magic candles.

3E - Wizard PrC'd into one of a number of outrageous PrCs that gave you all your normal spell advancement and a bunch of other good stuff too.

CoDZilla also an excellent choice.

4E - Very hard to say because 4E was very well-balanced (sacrifices were made to achieve this of course), but I'd personally say, if we're just talking one class, maybe Battlerage Vigor Fighter? They were absolutely STAGGERINGLY hard to kill. The sheer amount of HP/THP they were coming up with was just mind-boggling, and their damage output was pretty significant. Avenger, Battlemind, Invoker were also all great classes. Vampire was a mediocre class but fascinatingly implemented. Assassin was maybe the worst class because of the terrible "Shroud" system it used.

5E - Solo all-rounder? Probably Fiend Warlock (Pact of the Tome). Hard to put down, high CHA for social situations, and does outrageous damage, even gets to light of a lot of upcast Fireballs, and Tome gives gives ritual casting and a bunch more cantrips, particularly great for a Warlock. In a well-run party? I actually rate that over Hexblade for survivability and damage. It's almost "any Full Caster", but probably Diviner Wizard or something. Twilight Cleric is definitely strong too. Lore Bards are good but probably not as good as those. I could also see Ancients Paladin.
 







can't really comment on odnd

becmi - surprisingly fighters, especially after the dnd cyclopedia. just make sure you had your sword skills up to snuff.

1st adnd - a multiclass: Half-Orc Cleric/Assassin. I first found out about this combination from the tournament's handbook.

Failing that, 1st edition ranger. Rangers with mu spells...yay! :cool:

2nd adnd - Bards, just Bards. There is only one book that rivals the complete book of Bards, and whether it was the Blade, Jongler, Gnome Professor, I kept coming back to try new concepts and ideas.
hell, I even played a Halfling Whistler.

honorable mentions: Specialty priests. Between the FRA, or warriors and priests of the realms, the sheer breadth is amazing.

Also Thieves: The complete book of thieves is that rival. I love the wierd and bizarre equipment that they came up with and the kits. However the thief itself doesn't quite work until you got the right gear and skills. I really liked the kenzerco update for 3rd edition (Goods and Gear).

3rd dnd: Druids. Broken as hell and that's just using the PHB. I used to shapeshift into a dire ape with a appropirately size shillelagh as my default, and that was just the tip of the iceberg.

4th dnd: I loved pretty much all the classes. However, I will stan hard for the Warlord because it was lightning in a bottle and the sheer stubborness of wotc to not use it makes me even more a fan.

But man, Avenger, Artificer, Invoker, Sword Mage, Warden and that's just the greatest hits. I got a soft spot for the Ranger as well (the most robin hood of the rangers). double for the fey warlock.

5e dnd: Artificer hands down. I have been waiting for this since 3rd and while I've barely scratched the surface, it is probably the best designed of any of the editions. All the more impressive that it works without a proper magic item system.
 
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Undrave

Hero
4th dnd: I loved pretty much all the classes. However, I will stan hard for the Warlord because it was lightning in a bottle and the sheer stubborness of wotc to not use it makes me even more a fan.

But man, Avenger, Artificer, Invoker, Sword Mage, Warden and that's just the greatest hits. I got a soft spot for the Ranger as well (the most robin hood of the rangers). double for the fey warlock.
So many fun classes just dropped to the way side... and the whole 'Buff an At-Will' system for the Psionic was neat!

I played a Dwarf Avenger. He fought shirtless with his god's symbol sculpted out of his chest hair :p It was a fun playstyle.
 

I've barely played anything (even in clone form) prior to 2e, and 2e was only via CRPGs, so that's weak at best.

2e: Wizard, especially if you exploit the dual-/multi-classing rules. If the full range of kits is available, Cleric might edge it out.
3e: Druid. It's literally three full classes sutured together: pet-owner, full-caster, shapeshifter. The Aggressively Hegemonizing Ursine Swarm.
4e: Extremely difficult, but probably Fighter. Warlord gives it a run for its money, but Fighter got way more options/support.
5e: Long-term, Wizard, no contest. If limited to the first 8-10 levels (which many games are), it's either Paladin or Bard.

To be clear, this is focused on power/utility, not on preference. My preferences aren't at all reflected in the design of most D&D editions (4e being the main exception.)
 
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Also Thieves: The complete book of thieves is that rival. I love the wierd and bizarre equipment that they came up with and the kits. However the thief itself doesn't quite work until you got the right gear and skills.
Gosh I forgot about that book, that was excellent and genuinely did help Thieves.

The divergence in quality on "Complete X" class books in 2E was absolutely bananas. Complete Bard was obviously best, and I'm not just saying that because I like Bards, but because it profoundly and permanently changed how Bards were regarded by D&D and even other TTRPGs and I would argue, some CRPGs. Hell, some of the Bard subclasses in 5E only exist because of it (Valour, Lore, Blade at the least).

Then there were ones which were "mostly helpful" like the Fighter, Wizard, and Thief ones. Wizard was another big one - we still use some spells from that - Chromatic Orb and Ice Knife particularly - and it really helped fill out a lot of stuff about Wizards in a very cool way.

Ranger's was not great but not actively destructive.

But Priest's and Paladin's? Goddamn. It was like they were written by people who hated the classes (indeed the Priest one comes close to saying that), and the most of the kits are make Paladins either boring or wildly impractical, and those that change their mechanics take away vastly more than they give. The Paladin one is also particularly bizarre because despite being released in 1994, it's filled with explanations of how Paladins worked in 1E and suggestions that maybe you should use the 1E rules for them, to the point of even including attack progression and stuff from 1E!
 

Weiley31

Legend
Gosh I forgot about that book, that was excellent and genuinely did help Thieves.

The divergence in quality on "Complete X" class books in 2E was absolutely bananas. Complete Bard was obviously best, and I'm not just saying that because I like Bards, but because it profoundly and permanently changed how Bards were regarded by D&D and even other TTRPGs and I would argue, some CRPGs. Hell, some of the Bard subclasses in 5E only exist because of it (Valour, Lore, Blade at the least).

Then there were ones which were "mostly helpful" like the Fighter, Wizard, and Thief ones. Wizard was another big one - we still use some spells from that - Chromatic Orb and Ice Knife particularly - and it really helped fill out a lot of stuff about Wizards in a very cool way.

Ranger's was not great but not actively destructive.

But Priest's and Paladin's? Goddamn. It was like they were written by people who hated the classes (indeed the Priest one comes close to saying that), and the most of the kits are make Paladins either boring or wildly impractical, and those that change their mechanics take away vastly more than they give. The Paladin one is also particularly bizarre because despite being released in 1994, it's filled with explanations of how Paladins worked in 1E and suggestions that maybe you should use the 1E rules for them, to the point of even including attack progression and stuff from 1E!
Totally LOVED the Compete Book of Druids and Complete Book of Necromancers. Both offer GREAT lore material for explaining how druids and necromancers work in their society and types.
 

TwoSix

Unserious gamer
2e - Wizard, unless Spells and Magic is in play, than Cleric.
3e- Druid, Wizard and Archivist are the power trio for me, but my personal favorite was the Beguiler.
4e - Best would probably be any of the martial quartet (Fighter, Ranger, Rogue, Warlord), but I have a huge soft spot for the Avenger, Runepriest, and Vampire.
5e - Cleric wins low levels, Wizard wins high levels, but I think Warlock is the overall best design.
 


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