Plane Sailing
Astral Admin - Mwahahaha!
Somewhat counter-intuitively, spring attack works best for fighters with big two handed swords, and is completely rubbish for dextrous fencers or two weapon fighters.
I think all fighters from about 10-11th level onwards benefit hugely from this feat since (as Elder Basalisk points out) you really, really don't want to be swapping full attacks with melee opponents of that CR. Giants are also particularly nasty to fight because of lots of iterative attacks, a huge attack bonus and huge damage.
Naturally it is also good for rogues and monks, but it is quite a feat investment for them to get hold of it. A rogue might wonder whether it is worth getting dodge and mobility when he could be getting PBS and rapid shot, or TWF and Weapon Finesse... options which have a much more direct effect on their ability to do some real damage once they've tumbled into position.
So I'd expect to see Spring Attack used mostly by fighters, then by barbarians and rogues and monks, then rangers and paladins (it is utterly useless if you are a TWF dude, and paladins eye up nice divine xxx feats), finally arcane and divine casters.
This pattern pretty much matches the way it has gone in my games too.
Cheers
I think all fighters from about 10-11th level onwards benefit hugely from this feat since (as Elder Basalisk points out) you really, really don't want to be swapping full attacks with melee opponents of that CR. Giants are also particularly nasty to fight because of lots of iterative attacks, a huge attack bonus and huge damage.
Naturally it is also good for rogues and monks, but it is quite a feat investment for them to get hold of it. A rogue might wonder whether it is worth getting dodge and mobility when he could be getting PBS and rapid shot, or TWF and Weapon Finesse... options which have a much more direct effect on their ability to do some real damage once they've tumbled into position.
So I'd expect to see Spring Attack used mostly by fighters, then by barbarians and rogues and monks, then rangers and paladins (it is utterly useless if you are a TWF dude, and paladins eye up nice divine xxx feats), finally arcane and divine casters.
This pattern pretty much matches the way it has gone in my games too.
Cheers