Celebrim
Legend
Of Sound Mind: Piratecat wrote this and I'm still waiting for the sequal!!
I've ran two D&D campaigns since the module was written and I have used it in both campaigns, the only module written for 3ed that I've done that with. It is creative and fun and a little bit off which realyl helps it.
Indeed. One of the better modules ever written. I adapted this to my latest campaign as well by changing the psionic theme to a necromancy theme and expanding the map a bit. The conversion of the backstory from sapphire dragon to green dragon seeking to convert to a dracolich was easy and fit well. I can't help but think the module was unfairly overlooked because of the psionic hook. Like me, a lot of people probably just don't like psionics, but its a great module that does everything a module should do.
I even ran the next stage of the campaign as what I thought was suggested by the text for the sequel - an adventure to stop an evil cult at one of the foundries from stealing the bell in order to melt it down for an evil plot.
I'd love to here from [MENTION=2]Piratecat[/MENTION] about what he was intending to follow up the module with.
Sinister Secret of Salt Marsh: This is a very good little mystery and investigation. It doesn't feel like a typical dungeon crawl and it isn't.
This would make my list if only the next two modules weren't so fatally flawed.
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