Best Druid Build - Core Rules + PrC's

Nifft said:
2/ Scribe Scroll. Druids have a fantastic spell list, but an awful lot of their spells are highly situational. Make lots of scrolls, because you never know when quench is going to be exactly what you need. Or rusting grasp.

That is very good advice.

If you are not going for Augment Summoning, you will want Scribe Scroll ASAP. Or go for both if you choose Human as Augment Summoning has no value until 3rd level anyway (you summoning duration is too short).

Spell Focus + Augment Summoning, Natural Spell, and Scribe Scroll are all as close as you can get to "must" have feats.
 

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Don't bother with Elf/bow proficiency unless you are in a small party. I found that past about 5th or 6th level, I almost never used the bow as almost always had a spell I could use (spontaneous summons are fantastic).

Only problem with summoning is the 1 round casting time - which leaves you exposed to being disrupted (and basically begs for you to be disrupted).

As for small druids, I'm looking at a new campaign where I might play a druid again. But this time as a halfling mounted on a dire weasel with the Mounted Combat and Natural Bond feats. Use spells (like Greater Magic Fang) to boost the attack bonus and have the Weasel gain the Spring Attack feat tree. Then he can close and attach (Ex) and then blood drain (Ex) a round later, relying on Spring Attack to get out of the way if he misses the attack. The druid could then rely on Mounted Combat to try and protect the attached weasel from one attack per round. The druid can also use the weasel for cover! And the dire weasel moves at 40ft.
 

Legildur said:
Don't bother with Elf/bow proficiency unless you are in a small party. I found that past about 5th or 6th level, I almost never used the bow as almost always had a spell I could use (spontaneous summons are fantastic).
Depends. In my longest running 9 guys (and gals) group, I had two clerics, two druids, a dwarven ftr/rog/wiz, a wizard, a bard, a monk, a bbn1/sorX and a paladin and some other replacement chars.

One of the druids was an elven archer... in fact she was mainly archer and secondary spellcaster. She put all the cash they got into a good magic bow and had all the feats needed to enjoy it.

Whether this is a good choice or not depends on downtime, resting cycles, short: campaign style and IMX not group size. In my case, the group was regularly out of spells, wands, potions and scrolls and had no chance to get rest. So the druid, who was spending her spells only when shooting wasn't good enough or not an option, always had something left in her big bigbig spellcasting sleeve.
As for small druids, I'm looking at a new campaign where I might play a druid again. But this time as a halfling mounted on a dire weasel with the Mounted Combat and Natural Bond feats. Use spells (like Greater Magic Fang) to boost the attack bonus and have the Weasel gain the Spring Attack feat tree. Then he can close and attach (Ex) and then blood drain (Ex) a round later, relying on Spring Attack to get out of the way if he misses the attack. The druid could then rely on Mounted Combat to try and protect the attached weasel from one attack per round. The druid can also use the weasel for cover! And the dire weasel moves at 40ft.
The second druid in the group above was a halfling (variant race with WIS bonus), a monk level and he was riding a cheetah. He was regularly darting across the battlefield, staying out of range for the enemies and pelting them with Produce Flame and Call Lightning. Later he wildshaped into a giant octopus. Or a big eagle... ripping a large black dragon from the sky once.
 

Darklone said:
The second druid in the group above was a halfling (variant race with WIS bonus), a monk level and he was riding a cheetah. He was regularly darting across the battlefield, staying out of range for the enemies and pelting them with Produce Flame and Call Lightning. Later he wildshaped into a giant octopus. Or a big eagle... ripping a large black dragon from the sky once.
Awesome! And I take your point about a druid archer IF you take the requisite feats.
 

IMO Druids do suffer a bit in small parties. Often even more than Wizards, as Wizards can more easily boost their effective AC (Mage Armor, Protection from Evil, Shield, Mirror Image, Blur, etc.) and do not rely on such long casting times for offense. Druid ACs tend to be awful.

On the plus side, the Animal Companion potentially adds a little thickness to the front line.
 

Sejs said:
Master of Many Forms - just don't. It's not worth what you lose out on.
This is true if you're looking to be a full-spellcasting druid. However, if you add 2 levels of Rogue (or Scout) to your 5 levels of druid and max out your Charisma you will be the world's best point-man. There won't be anywhere you won't be able to go virtually unnoticed. Your strength in combat will be marginalized, so you'll likely be confined to a combat-support role. But my goodness you'll shine before and after combat.
 

If you use the Spell Compendium, Druid spellcasting becomes truly awesome. They excel at self-buffing (Bite of the Werewhatever + wildshape? Yes.) and have a number of long term, multipurpose buffs. Essence of the Raptor is a favorite. (Also, look at the Heart of (element) spells from Complete Mage.) Combat spells are there - and at high levels, Druids get Bombardment, which is one of the best combat spells around. As has been mentioned, Druids make incredible summoners, though I'm not a huge summoning fan - and prefer the spontaneous rejuvenation option from PHBII.

-Stuart
 

Legildur said:
Awesome! And I take your point about a druid archer IF you take the requisite feats.
Yupp. Over time, she took all necessary archer feats, PBS, Rapid Shot, Precise Shot, Weapon Focus. She started to be real deadly with Rapid Shot at level 3 and when she bought her magic bow some levels later.

The abovementioned halfling had ca +2 more in every attribute, had his monk level for wildshape goodness and had better magic items for what he did... still he wasn't half as effective as she was with her +2 bow of lightning and her very good dex. Can't remember how often she missed... or if she ever missed at all.

She had a good time in the party cause there was no way for her to get cornered by enemy melee men... one of the advantages of a spellcaster/archer in a BIG group. She only had Wis 16 and str 12, con 10... but her dex rocked and made her shine.

Add all those nice druid spells like firewall... :D
 

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