Randomthoughts
Adventurer
My ideal GW was 7e (with house rules) combined with the lore and "old school feel" of 2e and 4e. I ran it serious, but (obviously) not realistic.What was the best edition of Gamma world?
7e is the one based on simplified 4e D&D rules. Like a few others, I dropped rotating Alpha Mutations and house ruled Omega Tech so they were less fire-and-forget. Plus, I HAD to use the classic Artifacts Table. Otherwise, the rules worked perfectly and was easy to GM and make stuff up in terms of mutations, artifacts and creatures.