Best edition of Gamma world?

Randomthoughts

Adventurer
What was the best edition of Gamma world?
My ideal GW was 7e (with house rules) combined with the lore and "old school feel" of 2e and 4e. I ran it serious, but (obviously) not realistic.

7e is the one based on simplified 4e D&D rules. Like a few others, I dropped rotating Alpha Mutations and house ruled Omega Tech so they were less fire-and-forget. Plus, I HAD to use the classic Artifacts Table. Otherwise, the rules worked perfectly and was easy to GM and make stuff up in terms of mutations, artifacts and creatures.
 

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aramis erak

Legend
I'll note that there's a T&T: GammaTrollWorld. Which was published by James Shipman... a notorious-to-the-T&T-fans IP pirate. Other than being an obvious moneygrab, it's not bad. I didn't know he was a pirate at the time I ordered it.
 

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