jpargeter said:Honestly? - I'd say Skill mastery. who can say no the utility of being able to for example, take 10 on hide & move silently *all the time* - with max ranks in these you're effectively invisible - other uses are left as an exercise for the student...![]()
Patryn of Elvenshae said:I'm guessing that you play your Ftr / Rog as a combat opportunist - tumbling into place, attacking once or twice, and then springing away.
For such a character, I'm torn between Skill Mastery and Crippling Strike (though I voted the former).
The automatic 9 point bump in your minimum skill roll is probably going to be enough to not only let you tumble at full speed without rolling, but tumble at full-speed through enemies without rolling. That's a good benefit.
Crippling Strike makes your sneak attacks that much more powerful - 2 points of strength damage, each hit, can rapidly become enough to slow down even some powerful opponents.
Finally, depending on what your DM throws at you, you might want to seriously consider Slippery Mind. Ftr/Rogs tend to have awful Will saves, and a second chance can often mean the difference between life and death.
GlassJaw said:Wow, I can't believe how far ahead Imp Evasion is. It's not that great people considering your Reflex save is usually the highest and the fact that it only comes into effect if you fail your save to begin with.
Maybe I have just had a RBDM, but I have had more than my share of combats with bombardments of lightning bolts, fireballs, etc, where the missed Reflex saves just add up too quickly for a low-hit point character. The kind of engagements where when it is all over you are just wide-eyed, huffing and puffing frantically, spell residue still sparking in your hair, and you can't believe what you just went through.GlassJaw said:Wow, I can't believe how far ahead Imp Evasion is. It's not that great people considering your Reflex save is usually the highest and the fact that it only comes into effect if you fail your save to begin with.