Klaus said:IME, the best spells to scribe are those that you don't tend to cast during a fight. Detect Magic, Identify, Knock, Invisibility. Mage Armor is also a prime candidate, since the duration lets you spend a scroll in the morning and be armored for the rest of the day without commiting those precious spell slots to it.
Shard O'Glase said:regarding potions there purpose is for you to craft an item that doesn't require an action by you to activate. And for the wizard I generally agree you don't save much money but for clerical potions enough helaing potions are used that you can save money in making them voer buying them.
Shard O'Glase said:As for wands if its a low level wand yeah you don't save much just a few hundred GP here and there, but its purpose is to make 50 charges of somehting in a short period of time. i personally think you can get by fine with scrolls because I generally don't need 50 of a spell at low levels and at high levels I'll just take craft staff. Which now that it adds the users stat mod instead of the base stat mod to the DC actually can be useful for a backup for a wider range of things. Still I generally agree with you and almost never make charged items except for a few scrolls here and there.
Shard O'Glase said:And for metamagic, sure wizards can design spells but design a metamagiced spell not so much. I'm not going to let someone design a silent D-Door, all spells at there base should have some component at least without metamagic helping. Empower, um no empower lets you do 15d6 at 10th level no other spell in the game lets you do that I wouldn't let someone research that. Spells consistently do something like 1d6 per level not 5d6+1d6 a level or 1.5d6 a level.
Shard O'Glase said:Quicken effects maybe for some defense spells, but there are no quickened attack spells I'm aware of. The few times quicken is built into a spell its for a spell that would lose its usefullness if it couldn't be done almost like a reflex.
Shard O'Glase said:Chain spell for non damaging spells well I guess I'd allow research of mass spells, but if you're going to apply chain spell to lets say 8 spells routinely researchng 8 spells takes a lot of time and money a feat might be the better idea especially since you can apply it to ant single target ranged spell you invent later on. For damaging spells I'd let them invent it at a better level than you can with the feat since they screwed up on that end.
Shard O'Glase said:don't get me wrong metamagic is certainly a much better option for sorcerers but wizards can still get a good use out of it.
fusangite said:So Shaylon, what feat did you pick in the end?
For zero-level spells, Acid Orb (coupled with my suggestion of adding 1 to 3 levels of rogue, this simple 0-level spell can pack 1d3+1d6 to 1d3+2d6 acid damage). Also, Disrupt Undead (1d6 ray vs. undead, but YMMV) and Light ('cause there are times when you just need to see your surroundings really fast).Evilhalfling said:Really Mage Armor? a spell that you have to cast every day??
that is throwing a lot of cash away at low levels. and detect magic? what else are you doing with your cantrips?
I will agree with the other choices, and include such things as mount, and comprehend language, stuff that wont crop up everyday but might be needed in special circumstance.
Klaus said:For zero-level spells, Acid Orb (coupled with my suggestion of adding 1 to 3 levels of rogue, this simple 0-level spell can pack 1d3+1d6 to 1d3+2d6 acid damage). Also, Disrupt Undead (1d6 ray vs. undead, but YMMV) and Light ('cause there are times when you just need to see your surroundings really fast).
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irdeggman said:But, Improved Initative is much better for a wizard. It improves the chanes that you will act first - often the difference between surving or not at any level. If the PC goes first, then casts shield or mage armor his survival chances are a whle lot better, especially at first level.
My son is currently playing a wizard and has finally reached 7th level. He took toughness at first level for the same reason, and Improved Initiative as his human bonus feat. He has since focused on taking item creation feats whenever possible.
Klaus said:...a better wiz/rog Prestige Class than the Arcane Trickster...