best game name?

Shadowrun was pretty dang great.

Can't fault Dungeons & Dragons, it's evocative enough to get you interested and vague enough to tell you nothing.

We could always go with Duodecahedron.
 
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Personally, may fave is GURPS.. how can you not like a name that is reminiscent of vommiting?

I've got two homebrew systems. The first one, which requires a calculator to play: Nocturne. The second one, a greatly streamlined version of the first: Twilight

Do you have these online? I am always looking at new systems.
 

Re: I hope it hasn't been used yet . . .

Forrester said:
Devil Bunny Needs A Ham.

It's been used. It's a Cheapass game, and there's even a sequel entitled "Devil Bunny Hates The Earth."

On reflection, I suspect you knew this and I'm missing the joke.
 


NeuroZombie said:
Do you have these online? I am always looking at new systems.

I have neither online, but I'm just about done with the typing of Twilight (including full d20 conversion guidelines). I might leave out magic and a bunch of the racial skills and put up a 'teaser' ruleset in the very near future. In which case I'll be sure to make a big fuss about it here.

And you don't want to deal with Nocturne. Trust me. I'll put an appendix onto Twilight talking about Nocturne, but instead of rounds it uses 100 mini-rounds to model things with awesome lack of granularity... and coincidental use of mighty calculators.

It's heavily tactical. And uses lots of d6s. If you're interested in preparing, that is.

And in the interests of remaining on-topic: For evocative and descriptive text, you can't go past ORK!
 


John Crichton said:
That gets my vote. I have had that game for years but have never had a chance to play it yet... :)

The one time I ran it, we took everything in the rules to heart. Mind you, there are a lot of things in the rules that involve screaming at the top of your lungs -- generally, "KOBOLDS ATE MY BABY!" but it does tend to go downhill from there. Lots of barking also ocurred, often at high volume, and the whole session lasted about three hours. Everyone was hoarse by the time we wound down, and although it was pretty fun we never played it again.

Since we hated our downstairs neighbors at the time (mainly due to their massive subwoofers, which I can only assume were taped to the ceiling...), and since it was around midnight when we sat down to play...let's just say it was a very satisfying experience. I'm surprised no one called the police. ;)
 

haiiro said:


The one time I ran it, we took everything in the rules to heart. Mind you, there are a lot of things in the rules that involve screaming at the top of your lungs -- generally, "KOBOLDS ATE MY BABY!" but it does tend to go downhill from there. Lots of barking also ocurred, often at high volume, and the whole session lasted about three hours. Everyone was hoarse by the time we wound down, and although it was pretty fun we never played it again.

Since we hated our downstairs neighbors at the time (mainly due to their massive subwoofers, which I can only assume were taped to the ceiling...), and since it was around midnight when we sat down to play...let's just say it was a very satisfying experience. I'm surprised no one called the police. ;)
After reading the rules, that sounds about right. :D

Forgive me for asking, but how many of the players died horrible deaths?
 

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