Would love to play in your game, then - sadly, I can't afford the bus fares.You've just sketched much of the last five years of my Traveller game. Long time since I paid the slightest attention to the Third Imperium, in part because Traveller encourages/ makes it easy to move on/ around.
The Treasure game I'm in is much the same on the rapid re-design front. Several Traveller implants on syndicates, corruption and cartels have taken grip in the story and new races, locations, items, politics . . . slot into subtables, encounter tables and gameplay, pretty much on the fly.
It's almost a self-ordering if a system's modular enough. And made to be patched/ hacked so a quick copy-paste gives you a template.
For my game, I want to bring in multiple levels of "Old Ones" - kind of like how the Slavers pre-date the Pak in Niven's Known space. Stick with there being some "ancients" responsible for seeding the planets with Terran DNA and creating the Vargr, but also have signs of something even older that died out long before the "Ancients" embarked on their world-shaping missions.
I also want huge artifacts lurking around like a Ringworld and something very like Joho Varley's "Titan", mayhap something like Rama. And existing old races that have all the cool tech but the price they are asking for it is horrific so very few races have the stuff.
An "early days" scenario would have plenty of scope for Fireflyesque colony worlds where they have high TL available but most the colonists don't have access to it (rather than post-collapse barbarians trying to come to terms with rediscovery and all the tech in the hands of missionaries and other off-worlders).
The idea of Earth being low tech by comparison with the other worlds and terrestrial humans wandering about other worlds in awe appeals to me, so I was thinking of having them discovered by a Vilani ship that misjumps into our solar system (rather than developing FTL on their own). In fact, the arrival of the Vilani could well be the salvation of an Earth about to collapse due to overuse of resources. (Brought back from the brink by cheap energy technology supplied by the Vilani).
Plenty of scope for assumptions and mistakes and revelations in the course of discovery.
And the great thing about Traveller is that all of that is sooooo easy to do. Planets, solar systems, varying technology, creating new races - its all there. You can play any space opera from Firefly to Star Trek to the Foundation Trilogy.
There's that evil streak in me that makes me want to incorporate the combat/wounding system from FNFF2013 like a previous GM did - that made it a lot of fun...