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Best level to fight the Tarrasque


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It depends on the group content. As was shown a level 12 group defeated this. IOt is CR 20, so the game seems to say you need to be from 17-23. Personally, 17 seems about right. Ya, it's a menaces in melee combat, but at these levels the PCs have so many other ways of dealing with things.
 

10th level Fighters with Vorpal weapons and lucky rolls can make VERY quick work of the Tarrasque. In a one-shot "let's be as cheesy as we can" game, I watched a single fighter with a vorpal double-sword kill the tarrasque in one, single lucky blow (rolled a 20, then a 19, and had the bonusses for a 19 to connect with the T's AC, with ease).

Vorpal allows no save, you see. Confirm a crit, and if the victim has a neck and a head ... it's dead. Fat lady singing, etc, etc.

Granted, we still had to beat on it for a round, so the Wish scroll could be effective in keeping it dead, but ...

...

That's another angle, make sure they have a scroll fo Wishor Miracle, or they cannot win ... period.
 

Pax said:
I watched a single fighter with a vorpal double-sword kill the tarrasque in one, single lucky blow

*pictures that tiny blade slicing through the 10 foot thick neck in one swift blow, amazed at the absurdity of it...then keenly recalls the passage about how DMs might need to make judgement calls about the effectiveness of vorpal and when it does or doesn't work*
 

kreynolds said:


*pictures that tiny blade slicing through the 10 foot thick neck in one swift blow, amazed at the absurdity of it...then keenly recalls the passage about how DMs might need to make judgement calls about the effectiveness of vorpal and when it does or doesn't work*

But that's no fun for the player, and apperently that is all the counts. :rolleyes:
 


Pax said:
Vorpal allows no save, you see. Confirm a crit, and if the victim has a neck and a head ... it's dead. Fat lady singing, etc, etc.

No, it would be dead. Nothing does normal damage to a Terrasque (see MM errata), even spells like disintegration only deal 870 subdual damage.

Besides, I think the DM would make the Terrasque immune to vorpal weapons (I, for one, would. But I'll never use the standard vorpal anyway, since it's just BS.)
 

big tarrasque, grabble bite chew rinse spit repeat.

it's amazing what one can do when a monster grapples them and then THROWS them a few hundred yards...
 

DarkJester said:
12th.....seriously, the twelveth level cleric (Archer type) killed it by himself with a scroll of wish to finish it off.

He just used wings of flying and stayed in the air above it and pelted it with +5 GMW arrow and bow.

Must be a very faithful cleric. Because his god is so generous: normally, GMW only gives +1 for every three caster levels, so your 12th-level cleric only gets +4. This means that 25 points of damage per hit would be sucked up. Add to that the regeneration 40 and a Cleric 12 willll have a hard time bringing that Terrasque low, even with the 4 attacks he's got....




On the Original Topic: it depends on the power level of the campaign. Ask yourself whether the party has means to harm the gritter, and whether they have means to keep the critter from harming them. I think 17th-level is minimum.
 

I think a 16th level party of smackdown characters could take the tarrasque down with ridiculous ease.

I think an a group of 15,14,13,12,10 stat PC's with DMG recommended gear would have trouble at level 20.

I think the earliest a group of min/max'ed PC's could pull it off (assuming they have the wish/miracle scroll) would be 14. Assuming they have time to plan and he's not just behind some random door. :)
 
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