Hiya.
If you want to "freak out" your players... use normal, every day critters. However, have said every day critters behave in a decidedly un-normal way.
Example: Have whomever is on watch that evening suddenly notice five, grey squirrels, spaced evenly around the parties camp. They're just sitting there. Staring at the character. Doing nothing. Just...staring. When the player tries to scare them away, have them squint their eyes a bit, and move forward a foot or so. Then, just for fun, tell the character that he feels a cold breeze blow into camp, sending a few bright-red embers swirling up into the stary night sky...where the PC notices about another dozen grey squirrels in the branches. Staring blankly. Silently. Just...staring...
That kind of thing will freak the hell out of your players. "Normal things" behaving in a decidedly un-natural way.
Mechanical "Wow! Those were tough! And kinda weird!" things will only get you so far. You need to play on your players fears and uncertainties...not their characters. Unusual aspects of a normal critter are fun for little surprises, but a surprise is not the same thing as actual 'fear'. Having Orcs with glowing green skin that give off Radiant damage to those within 5' are a surprise...but not 'freaky'. Encountering three dead orcs, with glowing green skin, giving off Radiant damage to all within 5' is freaky...the players imaginations will ignite and they will likely start to think the worse.
Unless, of course, I totally missed your question and you don't really want to "freak out your players" and instead you just want to surprise them with unusual monster attributes. In that case...er...sorry? My misunderstanding. Carry on!
^_^
Paul L. Ming