Sigurd
First Post
I have been reading a lot of the Harn Material. I recommend it to anyone.
I'm not convinced that I like the game mechanics much but I have decided that the relatively typical low magic setting makes for better stories. Hardships are widespread and not brushed away with a magic swoosh! This makes the players have to be resourceful and\or political to succeed in their aims.
I want to have a setting where building basic things is an accomplishment. I want the characters to feel proud of ideas that require more than the right scroll or divine mojo.
I like the idea of some magic. So long as truly powerful spells require great effort and more people than your average adventure party I think it could work.
What do people think is the best low magic, vaguely medieval, system?
I'm not convinced that I like the game mechanics much but I have decided that the relatively typical low magic setting makes for better stories. Hardships are widespread and not brushed away with a magic swoosh! This makes the players have to be resourceful and\or political to succeed in their aims.
I want to have a setting where building basic things is an accomplishment. I want the characters to feel proud of ideas that require more than the right scroll or divine mojo.
I like the idea of some magic. So long as truly powerful spells require great effort and more people than your average adventure party I think it could work.
What do people think is the best low magic, vaguely medieval, system?