Best Modern Game System

Kor said:
I must admit that the "feature" cheerleader really portrayed the content of the book well -- more of a superheroine cheerleader appearance -- and I got the impression that she likes being dressed in leather far too much -- and I do not mean that in a negative way :)

lol. Thanks. I have a small admission though -- the reason I used the girl in latex is because there were not a whole heck of alot of legal "cheerleader" images I could use. The most prevelant set of images were of the asian girl, in latex, and so I went with it.

`Le
 

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Committed Hero said:
Wow, if you think True20 has too many classes the d20 system might not be for you.

Oh, I love the three-class system. And if you look at "paths" and multiclassing, it handles almost every character variant I can think of. Half the fun of True20 was going through with the book and building career after career, importing some of the feats or class abilities from SC2.0 as feats, just cackling at how it handled everything.

I'd just like to see point-buy/classless as a way to get away from levels, if that makes sense.

And having just checked out my old Alternity books again, I have to say -- wow. That's really the direct, sadly unacknowledged father of d20 right there. a 20-sided control die, difficulty steps ... what a great system.
 

jonrog1 said:
And having just checked out my old Alternity books again, I have to say -- wow. That's really the direct, sadly unacknowledged father of d20 right there. a 20-sided control die, difficulty steps ... what a great system.

Yup. I loved Alternity, and still play it now and again with my brother-in-law and his pals when I visit the wife's family.

It has its issues ... specifically places in the combat system. A tricked out dodge guy can be a pain ... certain armor/weapon intersections ... I had a few issues where people forgot to take the "Will save" cognate in Dark*Matter games (oops, you're all hosed). I had to make a cheat sheet for "Agent Minimum Aptitudes" for my D*M games.

Nothing majorly unplayable about it. Just that, anymore, I know d20Modern much more thoroughly and my player base isn't hot interested in learning a new system. Or an old one, in this case. I figure they'd like it, though.

--fje
 


jonrog1 said:
I'd just like to see point-buy/classless as a way to get away from levels, if that makes sense.

Ugh.

That would kill True 20 for me.

I like classes. I know, I know... not one of the cool kids.

But classes are handy short-cuts that save me from crunching as many numbers as a poiint buy system.

Chuck
 

Well, M&M is really just souped up classless True20, but I agree, the three classes in True20 -- basically fightin' guy, skill guy, FX guy -- really streamline the whole process. I'd just like to see a few of those last D&D-isms drop off.
 

I'll agree with jonrog1 here... True20's so close to classless that it could easily go classless without much trouble.

And it may get me into trouble to say so, but the first chapter of the True20 Companion is a point-based guide to designing your own roles (classes). It's as close to point-buy as the system has ever come this side of M&M.

By the way, jonrog1, good to see you back! I've really enjoyed Eureka's first season.
 

I like what I have seen of True20. I think it could have used three hybrid classes- Warrior Adept, Expert Adept, and Expert Warrior. Apparently I am not alone. One of the first things fans on the True20 boards did was create these classes.

If I had the extra money to buy True20, I would give up DND in a heartbeat. Actuall, I would give up on WOTC's games period. The only downside would be trying to adapt the following books to True20 or having to give them up :(

Blood and Fists
Elements of Magic:ME
Psychic's Handbook
 
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