Committed Hero said:And Ars Magica.
I've never seen any ars Magica stuff...
Curious. What characteristics do you see in d20 that were derived from it?
Committed Hero said:And Ars Magica.
HeapThaumaturgist said:Ehhhh, I've got both games and, honestly, to me, I think Blood and Vigilance would do a better job of modeling the things in the show.
M&M is 4-Color. It scales down toward "Street Level", but it seems to always do "common man on the street" with a bit too high of granularity for me.
Not that M&M is a bad game, not at all. I've run a TV show with it before: "Teen Titans". It did a VERY good job of that (perfect, I'd say).
Right now, in Heroes, there's very little difference between the heroes and the non-heroes. d20Modern characters with one power strapped on pretty much sums it up to me. More often than not, it seems, the characters' regular-joe real-life selves are just as, if not far more, important than their power. *Even going so far as to shape and direct what power they develop, goes my assertation. It's the Godlike method of superheroics.*
Seems more likely that an M&M character is defined by his power, versus a d20Modern/BV character if you start without powers. Feels like a M&M character without any powers is just a collection of tertiary numbers waiting for definition ... dunno. I'd probably start off with, say, regular d20Modern characters at 4th-5th level and do a special Origin that the "Heroes" would get at 6th.
Nadaka said:What characteristics do you see in d20 that were derived from [Ars Magica]
Committed Hero said:Bearing in mind that Jonathan Tweet designed large parts of both Ars and 3rd ed - the use of the +\- modifiers for ability scores comes from this game, as well as the skill+mod+roll vs. task number mechanic.
Psion said:Time to beat down this myth again.
In an interview by Tweet, he said the skill system was already in place when he joined the team, but mentioned that it resembled a system he already had.
jonrog1 said:Thanks, but all I did was consult for a few weeks and write the third episode of one of the best new shows on television in years.
C. Baize said:All I know (and care about) is that the skill system is VERY reminiscent of the system in Iron Crown Enterprise's "Space Master" system. Which I think has the best skill system in RPGs. If they had gone ahead and taken it one step further, andstoleborrowed the last bit that makes it different, it would have been perfect.
hobgoblin said:is it in any way similar to what is/was (i only have a somewhat old basic set to refrence) used in rolemaster? if so, abandon all hope ye who enters here...
what a beast...
Committed Hero said:Cite please?