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Best Names ever given to PC's Weapons

I went with BloodDancer for my +1 Keen Greatsword that my Barbarian used. Now I'm looking for a cool name for a +1 Ghost Touch Falchion. Been thinking about Shadow's Kiss or something along those lines.
BTW if anyone wants another good source for randomly generated weapon names and owns Diablo 2, it's always given up some interesting names for equipment.
 

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One of my players doesn't so much name his weapons, as he does refer to them by interesting names. "beating stick," "shank," pretty much any name you can think of a prison inmate using for a weapon. :confused: :\

This therad did inspire me to name my samurai's weapons. Katsu ("victory") and Takeshi ("Strength" or "Bamboo"). Katsu is a normal naganaki, and Takeshi is a wooden naganki that does subdual damage, but can't deal normal damage. As you can tell, my samurai is a naganki sepcialist. Oh, how I love 2d4 + 1.5 Str damage....
 

It's only been done once seriously in our group; when we were playing Farscape D20, our resident cannibal chef, Yain (a Scientist who added Pirate levels later), had a pulse pistol that he was inordinately lucky with. So he started saving up his Control Points so that he could spend them on increasing his to-hit rolls for important shots, thereby officially making it his "lucky pistol."

At some point we ran across his cousin, who was a genuinely horrible cook but had a terrific sense of showmanship, doing big showy flambe' moves on stage in a kind of Iron-Chef-meets-Las-Vegas style. After that meeting, Yain dubbed his lucky pistol "Fygaro" in his cousin's honor. It was in the same line of work, after all: taking objects made out of meat and rapidly burning them into a black, inedible lump in a very crowd-pleasing way.


In the pickup hack-and-slash game we used to play occasionally, we had a half-elf wizard who was fond of introducing enemies to his pair of wands of magic missile. He'd brandish them two fisted, saying "I'd like you to meet my wands. The first one is named 'Bling.' <zap!> And the other one is also named 'Bling.' <zap!>"

Of course, he also had "Mograth's wand," which was a third magic missile wand that would yell insults at whoever it just hit in a crotchety wizard voice. That was part of the loot we recovered from the former home of Mograth (the wise), along with his old tunic. The tunic was interesting because it had, embroidered on it in big letters with silver thread, the words:

"MOGRATH
(the wise)"

Mograth was apparently a minor wheel in some country's army at some point, and was more than a little egomaniacal. He made a great wand, though.

--
and we hung on to his tunic so we could show it to people in bars
ryan
 

There was a powerful maul ..that could force opponents to save vs. death or be instantly slain a number of times per day, it was name DirgeCaller
 

I played a Spellsword in a FR campaign that went lvl 1-16 who found a +3 keen flaming intellegent Falchion that had been made by...my PC and the party cleric...in the past, and hidden were I knew that I would one day find it. It couldn't remember it's name or any of it's special abilities, because I hadn't named it yet. I did a whole big dedication ceremony when I finally did name it and based on the prayers that the other PCs and myself prayed over it during the dedication it got its special properties.

I named it Dweomersedge, the Fury of the Seven Stars as I was a follower of Mystra.

Unfortunately, after we defeated the big-bad evil that "I" had to go back in time to try and stop before it started because "the party" failed the first time through, the sword began to lose power and fade away. I was going to try and stop that from happening, but the campaign ended.
 

Bloodthirst - It was a dagger +1 I got at a relatively early level (level two, I think) for my rogue. The problem was, it became a +1 flaming whenever it got blood on it. For my rogue. It made sneaking through dark passages (something we did a lot in that campaign) annoying a lot of the time. But, for my level, it was certainly still worthwile. I eventually grew fond of it.
 

Once in a Rolemaster game, we started out washed ashore with basically nothing but our ancestral relics (it was going to be a high-heroics game, we all had minor artifacts that would grow with us). When it came time to find some food, we were able to nail some gophers in the heads with rocks. What did we have to skin them with? The rogue's artifact two-handed sword. :D That earned it the name Gopher-skinner, which later became Gopherslayer (because it sounds cooler). ;)

Currently I'm playing a serpentine D&D character (Warcraft-style Naga, kind of like a yuan-ti abomination) who wields a greatspear. When he gets high enough level to have a personalized weapon, I'm going to call it Jormungand's Fang. Just sounds cool. :)

--Impeesa--
 

In an online game run by EnWorld's own Alsih20 I played a barbarian known as Ry the Undying. I had originally planned to make him a ranged fighter with a huge composite bow, but as I was the only real meele type out of the cleric, druid. rouge and illusionist I found myself using my greatclub more often then not. We then engaged the dreaded "pig-bear men" in order to steal their sacred honey. While fighting one I found myself missing over and over and over. I described as slamming the club straight into ground. Then "blargh" I critted the thing for like 22 points of damage. From then on the club was named Earthshaker. And eventually it recieved a "stout" enchantment witch was basically a +1 function to attack and damage. Served me well I even took down a fire demon thing with it single handidly.

The Seraph of Earth and Stone
 

I was just recently player a Goblin Miner turned Fighter. I still had my Heavy Pick from the mines and it was augmented to a +2 Heavy Pick. We completed a *major quest and I got 100,000gp. I dumped the whole thing into the pick adding "Thundering" and "Of Speed". From this point on, I called it "Doomfang"
 

I've handed out a shield called Windbreaker. It was an Intelligent Mithral Shield from an Earth temple, so it had a couple of Earthy abilities. One of them was the ability to allow a person to move freely in windy conditions (magical or normal), so long as he used the shield to brace against the wind. Of course, not many players can pass up cracking jokes about a wind breaking shield.

In a game I play in, a sword was handed out called "The Merciless" (+1 Keen Thundering Vicious Greatsword). Mostly a poke at my character, who doesn't believe in killing and who's Merciful Greatsword had recently been smashed. The DM knew i was looking for a new one, so put a complete opposite in the treasure as a joke. Our main whapper likes it, though (especially since it's been polymorphed into a bastard sword). Took me a month or two before I was able to pick up another merciful greatsword. I think the DM got annoyed with me running around with a sap.
 

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