JustKim
First Post
I would recommend Secret College of Necromancy for spells, classes and feats (Just watch out for a couple like death pact and legion spells).
Hollowfaust was also decent, a few inspired spells but the book suffers from bad editing and unexplained references to other Sword & Sorcery books, especially in the PrC department.
Necromancy: Beyond the Grave I couldn't use anything from. The spells and feats are not balanced, nor really inspired. Graft weapons to undead, great. A spell that makes someone a ghoul, okay. A protection from evil type spell that applies to undead, yawn. Some of it might be applicable if as a DM you just have to give a game mechanic to a story event like raising a forgotten city, otherwise I'd pass. It's pretty basic and ends up as shelf filler.
Ghostwalk campaign setting is another good one because necromancy is a strong theme in the setting that never had a chance. You can yank a good many things from its pages, I know I did. Some of the spells have since been reprinted, but the PrCs, magic items and monsters are decent.
Hollowfaust was also decent, a few inspired spells but the book suffers from bad editing and unexplained references to other Sword & Sorcery books, especially in the PrC department.
Necromancy: Beyond the Grave I couldn't use anything from. The spells and feats are not balanced, nor really inspired. Graft weapons to undead, great. A spell that makes someone a ghoul, okay. A protection from evil type spell that applies to undead, yawn. Some of it might be applicable if as a DM you just have to give a game mechanic to a story event like raising a forgotten city, otherwise I'd pass. It's pretty basic and ends up as shelf filler.
Ghostwalk campaign setting is another good one because necromancy is a strong theme in the setting that never had a chance. You can yank a good many things from its pages, I know I did. Some of the spells have since been reprinted, but the PrCs, magic items and monsters are decent.
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