D&D 3E/3.5 Best of 3.5: Books Edition

Unearthed Arcana is, for me, indispensable to running any 3.5 game. Whether you are looking to tweak your game just a little bit or drastically alter the mechanics, this books offers a trove of ideas for simplifying, expanding, and just snazzing up your game.

The Player's Handbook II I find to be a most valuable resource of character building tools and variants. And it isn't just for players. There is lots of helpful information on making up quick NPCs that I feel is superior to the NPC tables in the DMG.

The Rules Compendium is handy to keep around. Aside from my notes, this is the only book I usually like to keep on the table for reference during the game, and then, only to resolve important rules disputes (such as the death of a character). As a player, I frequently consult it when performing some unusual maneuver or heading into strange territory (underwater for instance).

The Spell Compendium and Magic Item Compendium I have mixed feelings about, but they are too important to neglect mentioning. On the one hand, if you allow these books without any control into your game it will throw game balance up into the air. On the other hand, the supplemental material from these books opens up so many doors and offers so many options. If you run a high-magic game, these books are probably a must-have.

All the others are highly situational IMHO. To give some examples, if I am running a game set in the outer planes a la Planescape I would use lots of content from the Planar Handbook, Fiendish Codex I and Fiendish Codex II. If I am running a horror game (as I am wont to do), I find Heroes of Horror to be invaluable as well as Libris Mortis and Lords of Madness.
 

log in or register to remove this ad

I would not call any of them indispensable but the following immediately come to mind:

Tome of Battle
Player's Handbook II
Expanded Psionics Handbook


cheers
 




What I bring along to a game mostly revolves around the campaign itself and what character paths people have chosen.

That said, good universal books are Dungeonscape, Rules Compendium, any of the Monster Manuals, Unearthed Arcana and the PHB/DMG 2. The MiC and SpC are nice, but they don't give DM's as many options as those others as far as the full setting goes.
 

Well some books are very specific content. But I'd say all have something to offer and would highly recommend reading them all at least once (you don't have to buy them all but I'd read them).

Situalional books:
Libris Mortis - undead, possible arch villian
Book of Vile Darkness - Everything evil and some great villians
Fiendish Codex I - Abyssal campaign or creatures (demons)
Fiendish Codex II- Hell Campaign or creatures (devils)
Sandstorm - desert type climates and things associated with them
Frostburn- Cold climates and things associated with them
Stormwrack- Oceans and things associated with them.

Must haves I enjoy:
DMG2
PHB2
Complete Arcane
Complete Divine
Complete Warrior
Cityscape
MM 2-5
MIC
Rules Compendium
Any other book that revolves around one of the PCs (if they are a cleric maybe also having book of exalted deeds or complete champion or libris mortis)

Books I've rarely used:
Arms and Equipment Guide
Complete Psionic
Psionics Handbook
Dragon Magic
Fiend Folio
Heroes of Battle
Heroes of Horror
Lords of Madness
 

Unearthed Arcana
Fiendish Codex 1
Cityscape Web Enhancement 1: for the urban and wilderness skill swaps

Here are some of my favorite non WOTC products. Some of these are 3.0 with available updates (and some have no update, but still useful):

Advanced Guide for Beginners (EN Publishing)
Artificer's Handbook (Mystic Eye Games): Alternate Magic Item Creation Rules
Book of Iron Might (Malhavoc)
Poisoncraft (Blue Devil Games): Alternate Poison Rules

Cavalier's Handbook (Green Ronin)
Psychic's Handbook (Green Ronin)
Shaman's Handbook (Green Ronin)
Witch's Handbook (Green Ronin)

From Stone to Steel (Monkey God/Highmoon Media)

Book of Fiends (Green Ronin)
Advanced Bestiary (Green Ronin): a giant book of templates
Book of Templates (Silverthorne (Deluxe 3.5 edition pdf)/Goodman Games (print edition)): another giant book of templates

Experts 3.5 (Skirmisher Press) lots of ideas for NPC professions to flesh out the campaign world

Airships (Dragonwing/Bastion Press)
Alchemy and Herbalists (Dragonwing/Bastion Press)
Ink and Quill (Dragonwing/Bastion Press)

Tournaments, Fairs and Taverns (EN Publishing)
 
Last edited:

Remove ads

Top