Best OGC non-rules content?

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Ry

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The discussion of the OGC was very illuminating to me; I had no idea that the OGC allowed you to put your fluff in the open.

What are the best products for OGC content that isn't stats? I'm talking about monsters with intricate ecologies, cities, cultures, religions, the whole thing.
 

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rycanada said:
The discussion of the OGC was very illuminating to me; I had no idea that the OGC allowed you to put your fluff in the open.

What are the best products for OGC content that isn't stats? I'm talking about monsters with intricate ecologies, cities, cultures, religions, the whole thing.

IMO, the best is still the first. The first Freeport trilogy was entirely open* gaming content (some later products weren't quite that generous). That's why Freeport drifted into several game worlds (Arcanis comes to mind).

* Except the art. I've never seen art be OGC. The OGL should probably be changed so it doesn't apply to art, just to save everyone a few words ;)
 

Well, vs. Elves is released under the OGL with the exception of a few key terms therein, and it's up for an Indie RPG Award. . . but enough about me ;) I think that large swaths of Jurgen Hubert's excellent Urbis are also released under the OGL, as are considerably big chunks of the Murchad's Legacy setting from Parent's Basement Games. And. . . outside of that, I'm not certain that many other folks are doing this kind of thing with the OGL. Which saddens me, as it's a potential goldmine of fun!

[Edit: Wait. . . I think that most of Bluffside may have been OGC and also Freeport, per the adventures mentioned above.]
 



jdrakeh said:
And. . . outside of that, I'm not certain that many other folks are doing this kind of thing with the OGL. Which saddens me, as it's a potential goldmine of fun!

All of Dream Machine Production's City Supplements (see sig) are being released as essentially 100% OGC. Even the cartography is placed under a separate, free license which only requires that a credit be given.

I've been a big supporter of open setting content ever since Green Ronin did it with Freeport.

Justin Alexander
http://www.thealexandrian.net
 

JustinA said:
All of Dream Machine Production's City Supplements (see sig) are being released as essentially 100% OGC. Even the cartography is placed under a separate, free license which only requires that a credit be given.

I've been a big supporter of open setting content ever since Green Ronin did it with Freeport.

Justin Alexander
http://www.thealexandrian.net

Well, I had been thinking of picking up some of your stuff in the near future, anyhow (loved the ToH conversion) -- this simply cinches it for me, I think :)
 

I'm not sure best would describe all their stuff, but Bastion released pretty much all their non-Oathbound stuff as 100% OGL.

Unfortunately, most companies used product identity, if not as much as possible, to at least cripple their "fluff", names and characters and such. Green Ronin being the only real notable exception, with the original Freeport trilogy.

I guess at the time, it made sense for those companies, but in practice, it meant that content will be largely forgotten, while if released as OGL, at least they would have lived on.
 


trancejeremy said:
I guess at the time, it made sense for those companies, but in practice, it meant that content will be largely forgotten, while if released as OGL, at least they would have lived on.
Live on where? Hardly anyone reuses OGC.

I believe Magical Medieval Society: Western Europe is nearly entirely OGC. It isn't exactly your usual fluff, but it includes lots of interesting ideas on human society.

As mentioned, the Murchad's Legacy setting is also almost entirely OGC. It's a good, solid setting with some nice ideas and cultures.

That's all I can think of at the moment.
 

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