Level Up (A5E) Best order to read A5e rule books?


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I'd learn the system and most important aspects first, leaving all the options for later.
So Adventurer's Guide first (focus on core classes, combat mechanics, spellcasting and other rules, don't need to read all spells, feats and maneuvers)
Then Trials and Treasures (for running the game, exploration and creating content, don't need to read all treasures tables)
Finally Monstrous Menagerie, just to have a feel of some monster stats (maybe a few monsters that intrigue you per challenge rating).
After that you should have a good overall grasp and can fill in the specific details
 

Juxtapozbliss

Adventurer
I'd learn the system and most important aspects first, leaving all the options for later.
So Adventurer's Guide first (focus on core classes, combat mechanics, spellcasting and other rules, don't need to read all spells, feats and maneuvers)
Then Trials and Treasures (for running the game, exploration and creating content, don't need to read all treasures tables)
Finally Monstrous Menagerie, just to have a feel of some monster stats (maybe a few monsters that intrigue you per challenge rating).
After that you should have a good overall grasp and can fill in the specific details
Perfect, thanks!
 

Distracted DM

Distracted DM
Supporter
This really depends on how you learn. I read the MoMe first, that's what got me interested in the system because I wanted to understand what a few things in the MoMe were, like Strife inflicted by Shadow Dragons breath.

So MoMe led me to AG. And eventually I moved to T&T, but it took a long time for me to really adopt the journey etc rules.... But once I did, I value MoMe > T&T > AG.
 

So MoMe led me to AG. And eventually I moved to T&T, but it took a long time for me to really adopt the journey etc rules.... But once I did, I value MoMe > T&T > AG.
Interesting, we follow the exact opposite order :)
I start from mechanics and big picture, monsters are almost an afterthought for me.
Neither is better of course, so there's a good point in referring to how one learns.
That said, if one is a total newby even in 5e I doubt much can be gleaned from MoMe
 

Juxtapozbliss

Adventurer
Interesting, we follow the exact opposite order :)
I start from mechanics and big picture, monsters are almost an afterthought for me.
Neither is better of course, so there's a good point in referring to how one learns.
That said, if one is a total newby even in 5e I doubt much can be gleaned from MoMe

I’ve been running 5e for about 6 years.
 




What does the Dungeon Delvers cover?
the dungeon delver's guide is about how to make dungeons from a DM's perspective and various player options, monsters, and rules to better accommodate a megadungeon. you really don't NEED it if you already know how to make dungeons, but it's nice to have. of course, most (if not all) of the content is already on the a5e tools website.
 

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