Best path towards "BladeSinger"?

I've noticed, actually, that bladesinger buffs are all short-duration, so the little rinky-dink 1st lvl wizard spells don't bug me, because the fight that lasts over twenty rounds is rare, and so are the back-to-back encounters. In game context, there's little difference between my bladesinger's 7-min duration shield spell and my 2nd-lvl wizard's 2-min duration buffs, unless we are dungeoncrawling, which doesn't happen much at lvl 13 anymore. So the difference is transparent. Thus, I find the one extra shield spell useful, because to me that translates to one extra true strike. Not that 5 ftr isn't a bad way to go either; I considered it.
 

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Here's mine (only the more notable things):
Pharaun Veluuthra (a.k.a. Pharaun "Dragonslayer" Craulnober), Male Moon Elf Fighter 5/Wizard 1/ Bladesinger 10/ Divine Champion 1 of Corellon Larethian. AL CG, Fort +12, Ref +14, Will +12, Attacks +25/+25/+20/+15/+10, (Veluuthra, 1d8+13, Crit 17-20/*2). Str. 24 (18), Dex 16, Con 14 (12), Int 18 (14), Wis 12 (8), Cha 14. AC: at least 25 (+8 Elven Chain +3, +3 DEX, +4 Bladesong).

Skills (most notable): Jump +20, Knowledge (Religion) +15, Spellcraft +14, Tumble +18.
Languages: Comon, Elven, Chondathan, Draconic, Sylvan.
Feats: Weapon Focus (longsword), Weapon Specialization (longsword), Improved Critical (longsword), Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack, Combat Casting, Scribe Scroll, Still Spell, Combat Reflexes, Power Attack.


Notable Possessions: Veluuthra (Intelligent +3 Defending Longsword): Alighnment and Ability Scores same as me, SQ Evasion, Feather Fall 1/day, Detect Opposing Alignment at will, Special Purpose: Defending Elves (+2 Deflection AC, +2 Luck Saves, SR 15), Speaks Elven, Chondathan, Celestial.
Elven Chain +3 (AC +8)
Belt of Giant Strength (+6), Headband of Intellect (+4), Ring of Wisdom (+4) Bracers of Con (+2) (Nice to have a Druid and a Wizard in the party who neglect +4 items in favor of +4 ones)
Tooth of a Young Adult Green Dragon
Tooth of a Very old White Dragon
Tooth of a Old Blue Dragon
 

ForceUser said:
I've noticed, actually, that bladesinger buffs are all short-duration, so the little rinky-dink 1st lvl wizard spells don't bug me, because the fight that lasts over twenty rounds is rare, and so are the back-to-back encounters. In game context, there's little difference between my bladesinger's 7-min duration shield spell and my 2nd-lvl wizard's 2-min duration buffs, unless we are dungeoncrawling, which doesn't happen much at lvl 13 anymore. So the difference is transparent. Thus, I find the one extra shield spell useful, because to me that translates to one extra true strike. Not that 5 ftr isn't a bad way to go either; I considered it.

By the time I decided to play a bladesinger, I didn't think that far ahead (it was my very first D&D3e-Character, and it was certain he became bladesinger long before I rolled a single die) and by then the prospect of d10 was much better than d4, so I choose one more level of Fighter (I didn't really consider takin two levels of wizard).
 

(I like bards)

lvl1---Bard 1 (16 +4x(int mod)=skill points), Combat Casting
lvl2---Fighter 1: BAB +1, dodge
lvl3---Bard 2: BAB +1 [+2], Still spell
lvl4---Fighter 2: BAB +1 [+3], Weapon Focus
lvl5---Bard 3: BAB +1 [+4]
lvl6---Bard 4: BAB +1 [+5], Expertise

lvl7---Bladesinger 1

not bad at fighter, some buff spells, some songs to use (7 skill points +4 cross class = 9 ranks)

I think that would work, you won't know as many spells as a wizard, but you can cast spontaneously for some (your bard spells, not bladesinger)
 
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I like the 1/2elf bard/fighter route. Only problem is your int may suffer with the other priorities. But I like the songs(minor buffs), and I like acces to healing magic. I'd end result go for bard8/fighter2.bladesinger10. If you want to work the multiclasing a bit more and bard amgic aint important to you bard5/fighter2/rogue3/bladesinger10 can be effecive, evasion, 2d6 sneak attacks, and uncanny dodge. Or if you can take multiple prestige classes a couple levels of shadowdancer instead of rogue can be very effective.
 

int can't suffer to much, you need at least a 13 for expertise ... and a 14 for highest lvl bladesinger spells (um ... just roll good, it'll make your life easer ;))
 

If you're willing to enter tht PrC at 8th lvl instead of 7th lvl, would like a bit of healing and buff spells, and your DM allows it, consider the Cleric 5 (Mystra) / Fighter 2 route.
With Mystra as a patron and the Spell domain, you get Anyspell as a 3rd level domain spell, so -depending on your DM- you fulfill the "able to cast arcane spells" requirement. More, the Cleric spells can be cast even if armored, and complement well the Bladesinger spells. The only problem is that you don't get the Weapon Specialization, but, since we're talking about various ways to build a Bladesinger, here's one more ;)

Anyway, I still prefer the Fighter/Wizard, more in-character and enters the PrC one level earlier...
 

I wanted Bard songs with my Elven bladesinger, but I didn't want to take an XP hit, and I didn't want to wait till 8th level for my first BlS lvl.

So I played Ranger2/Fighter2/Bard2/Bladesinger1

Tadaaa! No XP hit... And you can Track and Sing!

Rav
 

Rav said:
So I played Ranger2/Fighter2/Bard2/Bladesinger1

Tadaaa! No XP hit... And you can Track and Sing!

Rav

Whoa! That combo never occured to me, and it's definitely a nice one. You lose Weapon Specialization compared to a Fighter 4/Wizard 2, but gain a lot of Ranger abilities. I like it.

I've always thought there's a nice synergy between a dancing Bard and Bladesinger (and the Bladesinger skill requirements are extremely demanding for a Fighter/Wizard). I can also see Ranger fitting in quite well, because Rangers and Bladesingers are both archetypal elven warriors. So it's not at all surprising that a Bladesinger would have some Ranger abilities.
 

Veldrane said:
If you're willing to enter tht PrC at 8th lvl instead of 7th lvl, would like a bit of healing and buff spells, and your DM allows it, consider the Cleric 5 (Mystra) / Fighter 2 route.
With Mystra as a patron and the Spell domain, you get Anyspell as a 3rd level domain spell, so -depending on your DM- you fulfill the "able to cast arcane spells" requirement. More, the Cleric spells can be cast even if armored, and complement well the Bladesinger spells. The only problem is that you don't get the Weapon Specialization, but, since we're talking about various ways to build a Bladesinger, here's one more ;)

Anyway, I still prefer the Fighter/Wizard, more in-character and enters the PrC one level earlier...

I would not allow it at all. First, it says arcane spells, and the spells they do will be divine spells, whatever they say.
Although that could be helped. Much more blatand is the blasphemy of worshipping anything else than a member of the seldarine. We're not talking about some elven bloke who happens to find the faeûnian goddes of magic better than the elven god of magic (Who is also god of warfare, art and music, and fits the concept of bladesinger quite well), we're talking about an elven champion of the people. Every elf that encounters a (supposed) spokesperson and judge of the people which carries a human symbol would probably laugh at him so hard his ears would become round!
 

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