weasel fierce said:Personally, Im a huge fan of % roll under.
i.e. you have a broadsword skill of 65%.
Everyone knows what % means, its intuitive, easy to figure out what your chances are, and you can make everything run off it.
BRP uses it, such as Call of Cthulhu and Runequest
I've always loved the idea of a percentage system, but i have never really played a percentage-based game i thought was very tight or used the % format well for all aspects of their game. I toy with my own % systems often because i like the challenge. I agree that it is very intuitive.