SmartPaRts
First Post
I'm kinda new to the world of RP'n and DnD is alot of fun but recently I got introduced to VtM (pnp) and really liked it. I decided to make a spin off for fun putting humans in a post-apoc future of super soldiers who share similar disciplines (now called focuses) with the WoD game which I based it off of.
If you are bored and want to yell at a nub for having ambition check out the link: http://www.spencewise.com/wodt There is a very brief story and also the character sheet/rules set. And for legal purposes, this is of course in no way shape or form an official WhiteWolf system, it's a tip of the hat.
There are a few vague rules so I'll try to spell them out here real quick.
All characters start with 1 focus point ( = mana pool)
Dodge has been replaced with take cover. Taking cover before combat increases the DC for an enemy to hit you. Taking Cover incombat works just like dodge.
The base DC to shoot an enemy is DC 5 ( not DC 6)
The taking cover + lower DC's are intended to make the game have longer crazier shoot outs
I'd appreciate all of your flame and questions. Thx
(P.S. Bonus points for flaming me for posting a d10 system on a d20 forum)
If you are bored and want to yell at a nub for having ambition check out the link: http://www.spencewise.com/wodt There is a very brief story and also the character sheet/rules set. And for legal purposes, this is of course in no way shape or form an official WhiteWolf system, it's a tip of the hat.
There are a few vague rules so I'll try to spell them out here real quick.
All characters start with 1 focus point ( = mana pool)
Dodge has been replaced with take cover. Taking cover before combat increases the DC for an enemy to hit you. Taking Cover incombat works just like dodge.
The base DC to shoot an enemy is DC 5 ( not DC 6)
The taking cover + lower DC's are intended to make the game have longer crazier shoot outs
I'd appreciate all of your flame and questions. Thx
(P.S. Bonus points for flaming me for posting a d10 system on a d20 forum)