Best RPG to run a Firefly game


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I saw someone recommend Savage Worlds, but for me, SW doesn't reflect the lethality you see in Firefly or certainly Serenity.
There are multiple ways to address that if someone wanted to.

First, sticking to mostly Extras as enemies would mean they go down in a fight easily, so you would see people being dropped quite quickly in many fights.

Second, tweak the stats for guns and armour. Guns aren’t super high damage dice in many cases, and default high-tech armour includes ‘ballistic protection’ which massively increases its protection against guns. Tune the guns up slightly and reduce the availability of sophisticated armour and you will change the lethality dramatically.

Third, you can use the Gritty Damage setting rule to make all injury more impactful.

In my experience, Savage Worlds is highly tunable and very easy to home brew for as needed.
 




What RPG would you use to run a Firefly/Serenity game?

  • Firefly RPG, obviously. But,
  • Traveler? For the commerce aspect.
  • Star Wars Edge of Empire? Rogues, anyone?
  • Stars Without Number? Adventures galore!

What else?
All of those are excellent choices. SWN would I think be particularly compelling. But I think I would like to run it in Level Up's Voidrunner's Codex rules. Hits all the bases from what I can tell.
 


There are multiple ways to address that if someone wanted to.

First, sticking to mostly Extras as enemies would mean they go down in a fight easily, so you would see people being dropped quite quickly in many fights.

Second, tweak the stats for guns and armour. Guns aren’t super high damage dice in many cases, and default high-tech armour includes ‘ballistic protection’ which massively increases its protection against guns. Tune the guns up slightly and reduce the availability of sophisticated armour and you will change the lethality dramatically.

Third, you can use the Gritty Damage setting rule to make all injury more impactful.

In my experience, Savage Worlds is highly tunable and very easy to home brew for as needed.
I think this gets to the core of the problem I see: if you're having to make so many tweaks, are you sure that's the best system for it?

I enjoy SW when I play its different iterations. If you're going to play Firefly, however, armor shouldn't be a factor at all - I'm not sure a situation comes to mind where the main characters, who would be your PCs essentially, ever wear armor. Getting shot causes longer term issues that you can't just 'shake off'.

YMMV
 

I think this gets to the core of the problem I see: if you're having to make so many tweaks, are you sure that's the best system for it?

I enjoy SW when I play its different iterations. If you're going to play Firefly, however, armor shouldn't be a factor at all - I'm not sure a situation comes to mind where the main characters, who would be your PCs essentially, ever wear armor. Getting shot causes longer term issues that you can't just 'shake off'.

YMMV
Yeah. The narrative mechanics layer of SW is a little thick for my kind of play, let alone as what would IMO be a good sim for Firefly.
 

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