Best SF system to introduce girlfriend to

Hard Nova 2

I'd also check Hard Nova ][ from Politically Incorrect Games (at their website or RPGNow).
It's cheap, versatile, and simple with a universal 2d6 mechanic. You can use the default setting or adapt it to any "space opera" milieu. Expansions are also available.
 

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I'm teaching my 9 year old daughter!!!

She is into the Harry Potter and Lord of the Rings movies, I'm starting to teach my 9 year daughter the Dungeons and Dragons D20 rules. I would stick to anything D20 since it is al simple addition as she said to me Friday night. I would love to show my wife the changes to Dungeons and Dragons since the last time she sat down and played in 2nd ed. rules.
So for your girlfriend anything with D20 or OGl would be a really good choice to teach her, if she is into Star Wars I would recommend that since she knows the characters and the universe and what happens or what could happen.
 

Crothian said:
d20 future isn't bad and it being d20 based it won't be a system you have to learn as well.

Except that it doesn't have any defined settings, only synopsis of settings.

If your girlfriend can do d20, then try using d20 Traveller. Have the game scenarios involve noble plots in the Third Imperium, something which would involve quite a bit of roleplaying for politics and court intrigue. The support for the setting is all over the web.
 

Obviously, it depends on what your girlfriend likes, and what you're comfortable running.
From what you've said, I'm not sure what level of gaming experience she has firsthand. If none, then I'd make sure that I put her in something kind of generic, so that she didn't get the weird of experience of being in a universe she recognizes but not getting to do the things that the characters in that universe can do. (For example, if you put her in a Star Wars universe, she might be annoyed at not getting to do all the cool Jedi tricks right away.)

I'll go a bit different and suggest that you use Mutants & Masterminds -- and that you use it to create a kind of pulp-space-opera world that is familiar to her as similar to Star Wars or Buck Rogers or whatever, but different enough that she isn't tripping over the rules of doing what she saw on the show.

The bad news on M&M is that character creation is a royal pain the first few times, which is why YOU would create her character with her, letting her describe the character and then coming up with the rules for that character -- what powers, feats, and skills the character would have.

In terms of people versus ships, you could essentially have two games that run in parallel -- ship-scape and people-scale. If you said that Kirk was PL10 and had knowledge, fighting ability, the ability to inspire his crew, and the techno-gadgets that he always has (communicator, phaser, etc), while McCoy has healing and his medical tricorder and resistance to mental domination, and Spock has telepathy and all that, that would be the people-scale. And then, on the ship-scale, the Enterprise has Flight (for impulse power), Space Flight (for warp speed), Energy Blast (phasers), Force Field, and a few other goodies, and you could put that at PL10 as well -- with the understanding that ship-scape PL10 is always going to be more powerful than people-scale PL10.

But that's rules-stuff. That's your end. Once the world is created, once the characters and ships and whatever are in place, M&M is really really easy to play, and it allows for much more creative uses of powers than, say, D&D spells. I think it would be fast enough and easy enough that, provided YOU made the character, it'd be a great way to introduce someone to roleplaying.

This is provided that she's naturally a rules-light person (which is what I got from "I'd get bored doing that," although that could relate more to a game she saw that involved killing things and taking their stuff). If she's a CPA or computer programmer, she might love a more rule-based system.
 

Hey let me make things more confusing by offering d20 Trinity (it doesn't hurt that one of character on cover is a confident looking woman who isn't cheese cake.)

The feeling of the game is close to Star Wars/Bab 5 and has a few mysteries in the GM section you can play out. Classes also have 10 levels things don't look that intimdating. The set up is that all the players have psionics, so you have whole jedi vibe going, but with morale flexbility.
 


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