One of the first monsters I liked when I saw it was the Shadar-Kai witch.
However, with enough 4e experience under my belt, I still am not sure how best to utilize the monster for battlefield effectiveness.
The issue comes from her only ranged power being a recharge power (granted, 1/2 chance to recharge), and that when her signature power (Deep Shadows) is used, she can only move 3 spaces.
So the issue is being able to get the controller to move into a convenient position and whip out her aura, but once the aura is up she's pretty locked down, and aside from a hefty rechargable ranged power, she's not as useful. Her melee attack is quite servicable, but she's going to get whomped on in melee.
So, if I wanted to take full advantage of this monster, or at least deal with some of its weaknesses (mobility, limited ranged offensiveness) while maximizing the strengths (buffing/damaging aura)?
However, with enough 4e experience under my belt, I still am not sure how best to utilize the monster for battlefield effectiveness.
The issue comes from her only ranged power being a recharge power (granted, 1/2 chance to recharge), and that when her signature power (Deep Shadows) is used, she can only move 3 spaces.
So the issue is being able to get the controller to move into a convenient position and whip out her aura, but once the aura is up she's pretty locked down, and aside from a hefty rechargable ranged power, she's not as useful. Her melee attack is quite servicable, but she's going to get whomped on in melee.
So, if I wanted to take full advantage of this monster, or at least deal with some of its weaknesses (mobility, limited ranged offensiveness) while maximizing the strengths (buffing/damaging aura)?