As someone who has been following discussions on the topic for near 30 years now, but doesn't have any first-hand insight, I often see people say "TSR went under because of X." There's the book returns thing, which as far as I can tell was the actual killing blow. There's the stuff you write about here, which I think can be simplified to "burning bridges with creatives." There's the stuff Ryan Dancey has written about, which can be boiled down to "too much stuff", "too many settings", and "no market research" (which I'd argue are related issues, but not precisely the same).
So as far as I can tell, there was no one thing that killed TSR. It was a large number of poor decisions that, in aggregate, did it in. The book returns may have been the final blow, but if TSR had been in better shape they could have weathered that (or possibly not gotten in that position in the first place).
Huh. I was under the impression that there was a previous "death spiral" of sorts with returned fiction. The way I understood it was that Random House started returning books, and were originally repaid with "store credit" (return a thousand books, get a thousand other books). And eventually that got untenable and Random House wanted to get paid for the returns in actual money. I think I got that from some other TSR alumnus (possibly Sean Reynolds who used to be pretty active online), but it's possible they don't have the same insight you do.Over time, TSR started manipulating the deal. They overprinted some products or added more products to the schedule to get more money faster. The overprinted products and the extra products added to the schedule were not selling out from Random House, though, and were building up in the warehouses. This increased TSR's cash flow, but, remember, all that product is returnable. If it gets returned, you have to pay back the money paid on ship. The more product you build up in the warehouses, the greater your risk.
Eventually, Random House did return a bunch of product and then ask for the money to be paid back to cover those returns. Ben Riggs talks about how much that was in Slaying the Dragon. It was a lot. Tens of millions.
Where the context matters here is that Random House did not return all the products because they didn't think they would sell. They sent everything back, flushed every TSR product out of their warehouses, because TSR ended their distribution deal with RH. RH couldn't sell that product even if they wanted to. They were no longer TSR's distributor of record.
I mean, let's be honest here. Virtually no company has succeeded on solely RPG products. TSR made a very large amount of it's money on the novel lines. WotC is fueled by Magic money and D&D was, until quite recently, an afterthought. GW is very much not an "RPG" company. So on and so forth.From what i heard on rpg.net ages ago, I was under the impression that for SJG it's sales of Munchkin that pay the bills, and the RPG game line is strictly a hobby-scale operation by comparison. But I don't know to what extent that's still true.
Yeah, White Wolf's death was (if not entirely, then certainly majority) self-inflicted. While there was a lot of editorial and strategic choices that contributed to it (WoD2.0 and the OWoD metaplot-heaviness among them), at the end of the day, they decided to sell themselves to a booming video game company because they figured that as part of a larger organisation they 'd be better able to survive heavy weather, only to be all [surprised Pikachu face] when the first storm rolled in and the corporate beancounters casually threw them overboard. They did have long-term challenges in that their core product lines like VtM were so tightly coupled to a very specific 90s zeitgeist and even in the mid-2000s were starting to look a little dated, but that was the decision that ended them. Ironic given the editorial/political/economic stance of basically every single one of their products re big corporations, of course.
@JLowder Thanks for adding so much fascinating insight! I wanted to ask that, as far as the underlying causes for TSR's collapse goes, do you think that factoring (which Riggs mentioned in his book, where TSR would go to (I believe it was) a bank and make a deal to turn over a year's profits as they earned them in exchange for something like 87% of those projected profits up front, but which locked TSR into the product outline they presented to the bank as part of the agreement) played a role?
Huh. I was under the impression that there was a previous "death spiral" of sorts with returned fiction. The way I understood it was that Random House started returning books, and were originally repaid with "store credit" (return a thousand books, get a thousand other books). And eventually that got untenable and Random House wanted to get paid for the returns in actual money. I think I got that from some other TSR alumnus (possibly Sean Reynolds who used to be pretty active online), but it's possible they don't have the same insight you do.
It's been my understanding (from Slaying the Dragon and indications elsewhere) that the key cause of the breach was the TSR West "comic book modules" being functionally a direct competitor and thus a violation of the contract between TSR and DC. When you say that Buck Rogers was the root cause, was it because DC refused to do Buck Rogers and the comic book "modules" were, first and foremost, an attempt by TSR to publish Buck Rogers comics themselves?TSR also pressured licensees to license Buck along with properties they wanted to license; I saw that firsthand, too, in some of the meetings with Mike Gold and others from DC when they visited Sheridan Springs Road. DC refusing to do a licensed Buck comic after a relentless hard sell from TSR was the root cause of the break with them. This cost TSR years of substantial and largely passive income, as well as a licensing deal that was growing the D&D brands in the wider pop culture. The license was also on the verge of expanding into at least three additional regular comics, including Ravenloft and Greyhawk.
It's been my understanding (from Slaying the Dragon and indications elsewhere) that the key cause of the breach was the TSR West "comic book modules" being functionally a direct competitor and thus a violation of the contract between TSR and DC. When you say that Buck Rogers was the root cause, was it because DC refused to do Buck Rogers and the comic book "modules" were, first and foremost, an attempt by TSR to publish Buck Rogers comics themselves?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.