shadow
First Post
I've been thinking of running a horror game like the Silent Hill series of Playstation games, so I've been looking for an appropriate rule system that would support it. The things from the Silent Hill series of games that I would like to emulate are:
I'm sure that someone will want to bring up Call of Cthulhu, but I don't think that the system fits the mood of Silent Hill at all. Lovecraftian 'cosmic horror' deals with the "things man was not meant to know", whereas the horror of Silent Hill is much more personal and tailored to the individual characters. Also, characters in Call of Cthulhu take sanity damage every time they see an otherworldly monstrosity, leading to almost inevitable insanity. However, the protagonists in Silent Hill face multiple horrors and aren't necessarily expected to go insane (in fact, given the quality of voice acting in some of the games, the characters seem almost a little stoic!!!) Horror checks might be acceptable, but the slow inevitable slide into insanity is not something that I'm looking for.
Other than Call of Cthulhu, does anyone have any suggestions for a way to emulate the Silent Hill in a tabletop rpg?
- A twisted "Dark World" version of the real world.
- Deformed, grotesque monsters that represent the subconscious fears of the characters.
- Characters are forced to confront their fears and guilts
I'm sure that someone will want to bring up Call of Cthulhu, but I don't think that the system fits the mood of Silent Hill at all. Lovecraftian 'cosmic horror' deals with the "things man was not meant to know", whereas the horror of Silent Hill is much more personal and tailored to the individual characters. Also, characters in Call of Cthulhu take sanity damage every time they see an otherworldly monstrosity, leading to almost inevitable insanity. However, the protagonists in Silent Hill face multiple horrors and aren't necessarily expected to go insane (in fact, given the quality of voice acting in some of the games, the characters seem almost a little stoic!!!) Horror checks might be acceptable, but the slow inevitable slide into insanity is not something that I'm looking for.
Other than Call of Cthulhu, does anyone have any suggestions for a way to emulate the Silent Hill in a tabletop rpg?