Best system poll... take two

What is THE superior system in your experience?

  • d20

    Votes: 71 43.3%
  • GDW (Twilight:2000, Traveller New Era)

    Votes: 2 1.2%
  • Storyteller (Vampire, Werewolf, Mage)

    Votes: 11 6.7%
  • Warhammer FRPG

    Votes: 4 2.4%
  • GURPS

    Votes: 11 6.7%
  • Chaosium (Call of Cthulhu, Stormbringer)

    Votes: 13 7.9%
  • Palladium

    Votes: 0 0.0%
  • Rolemaster

    Votes: 4 2.4%
  • Fuzion (Cyberpunk, Mekton)

    Votes: 5 3.0%
  • Hackmaster (revised 2E AD&D)

    Votes: 1 0.6%
  • Other...

    Votes: 42 25.6%

My preferences:
1) d20. It's simple to learn and play, while still complex enough to allow customization of characters. It's also incredibly modular. You can unplug one [group of] classes and/or plug in another. Likewise for races, feats, and skills. Even the magic system is modular, although you'd have to adjust the casting classes.

Stangely enough, after several years away from D&D playing classless, levelless systems; I discovered I actually like classes and levels. These are part of what add ease-of-play to the d20 system.

2) Hero/Champions. Well, with the clarification on looking for flexibilty, this should have been my top pick. This is just plain a nice system. The down side is that the rulebook reads like a dictionary. The mixed blessing is that you really only need the core book to play; which is good on the pocketbook, but bad for corporate solvency.

3) Shadowrun. Okay, I like dice pools. I'd initially ranked Storyteller above Shadowrun. Then I realized that I like the WoD setting better than the SR setting, but I think the SR system is better than WoD/ST. It is pretty fast and flows well, once you get the hang of it. Plus, I like the way magic works with initiates, fatigue, etc.

4) Storyteller. In truth, I often call ST, "The worst system that remains playable." I would never unplug it from a specific setting and make it generic, nor would I want to convert it to a new setting. Really, I just enjoy some aspects of the WoD and find the system compliments it well by by fairly loose and unobtrusive. I hear good things about the Exalted version, but I loathe the anime tone. Still, I have high hopes for WoD 2.0.

5) Aria. This is a horridly convoluted system. Still, it is great for depth of character -- if you have an unusually dedicated group of players. This game makes WoD Storyteller look stable, and Hero look basic, but it owns a small piece of my heart.
 

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Calico_Jack73 said:
I also liked it because the designers decided to ere on the side of realism for damage effects.
ack! realism? you got your peanut butter in my chocolate, and i'm not in the mood for Reese's. ;)

for my style of gaming, the last thing i want is "realism." i get enough realism the other six days a week -- when i game i really want something unrealistic and cinematic, like an action movie. :)

on the other hand, i don't particularly care for rules-light systems, and d20 so far is the only non-rules-light highly cinematic RPG i've been able to find.
 

I voted for "several of those are pretty darned good, depending on what you want to do". Wait, wasn't an option. Oh well, didn't vote, not interested in system wars.
 

I'm not sure about this poll. Your looking for the best generic system, but many of the systems listed don't really have a "generic" feel to me. d20 and GURPS both fit the bill, with GURPS slightly in the lead as far as ability to hold any genre. The storyteller system is okay. I'm told the Exalted version if it rocks (maybe we'll see that version in the new WoD?).

HERO is a great system for generic gameplay. The system from Dream Pod Nine gets rave reviews from most of the homebrewers I know. Fudge is a classic.

I love the ease of play (read: simplicity) of the d20 mechanic, so as far as base mechanics go I'll have to vote for that one.

One of my favorite game mechanics to date is the one for Deadlands. I didn't play, but I loved the idea of using poker chips and playing cards for a western game. And the colored paper clips for hit locations seemed neat too! Not sure how well it played, but the custome mechanic gave more flavor to the overall game.
 


I choose "other" to represent the fact that I feel that "What is the best system?" is an overly simplistic question. No system does everything equally well. So, what system you'll find best depends on what kind of game you want to play.

If I want to play a game set in the Wild West,I personally think the non-d20 Deadlands rules are about the most fun I've come across. For epic fantasy, d20 seems about the best. For gritty modern fantasy, I tend to work with White Wolf.

So when you ask, "What system is best?", I answer with a question, "Best at doing what?"
 

Whatever system you can get a regular group to play. Seriously, I'll play any reasonable system over none. At present, d20 has built the momentum to make it pretty easy to keep a group going, so that's my vote.
 



What kung fu do I use?

I voted other though I am fond of many systems. I like best D6 closely followed by Dream Pod 9's silhouette system. Third is a closely following d20 then AEG's d10...

Systems are hard to judge as they aren't developed equally between companies.
 

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