With the new ability to provide (Su) abilities in 3.5, what are the best forms you can find for Shapechange?
So far I've come up with the following:
-Beholder: Awesome tactical abilities. Disintegrate at will, which will absolutely destroy fortifications, or allow you to tunnel through solid rock very quickly.
-Choker: When you have some distance, this form has some insanely large benefits. Namely, the old-style haste ability of an extra standard action. Possibly the only way to currently gain that extra standard action.
-Dragon: High speed flight, high AC, and the ability to breathe for 18-20 dice of damage each round with a good DC. Nearly unbeatable form.
-Cloaker: Best for just a couple of rounds, its Moan is very versatile and powerful.
-Will-'o-the-wisp: Very hard to hurt. An (Ex) version of greater invisibility, immune to spells (Magic Missile barely matters, Maze could be a bummer). Great AC before other enchantments come into play. If you can cast Stilled spells, this is wonderful.
Anything else with wonderful little abilities to really stick it to the newly-more-dangerous opposition? (Or newly more dangerous PC's, as it was)
So far I've come up with the following:
-Beholder: Awesome tactical abilities. Disintegrate at will, which will absolutely destroy fortifications, or allow you to tunnel through solid rock very quickly.
-Choker: When you have some distance, this form has some insanely large benefits. Namely, the old-style haste ability of an extra standard action. Possibly the only way to currently gain that extra standard action.
-Dragon: High speed flight, high AC, and the ability to breathe for 18-20 dice of damage each round with a good DC. Nearly unbeatable form.
-Cloaker: Best for just a couple of rounds, its Moan is very versatile and powerful.
-Will-'o-the-wisp: Very hard to hurt. An (Ex) version of greater invisibility, immune to spells (Magic Missile barely matters, Maze could be a bummer). Great AC before other enchantments come into play. If you can cast Stilled spells, this is wonderful.
Anything else with wonderful little abilities to really stick it to the newly-more-dangerous opposition? (Or newly more dangerous PC's, as it was)