I GM primarily on Fantasy Grounds and the robust automation is really nice. You might have to do some coding or pay for modules where someone has already done it, but it works great.
The place where FG breaks down a little for me is it sits in this place between tabletop and video game, and certain players seem to "forget" there are other people around the "table." They move and attack as if controlling a turn based CRPG. I feel that is the big danger with a lot of good automation. The problem seems to go away when using FG for something without so much support.
The place where FG breaks down a little for me is it sits in this place between tabletop and video game, and certain players seem to "forget" there are other people around the "table." They move and attack as if controlling a turn based CRPG. I feel that is the big danger with a lot of good automation. The problem seems to go away when using FG for something without so much support.