Stormborn
Explorer
We have never had more than 3 players, and now we are down to 2. I am currently dealing with it in a d20 M Pulp game, but when Ptolus comes out we are going to move into a more traditional fantasy campaign. Given CR and other level based assumptions of DnD, what is the best way to adjust to this situation:
1. Have a player or players run more than one PC (in my case 2 each)
2. Have each player make a gestalt PC
3. Have the GM run NPCs to make up for the party's lack
4. Adjust the adventures to compensate for fewer PCs.
5. Something else.
Of the above my group has done 1, 3, and 4. I don't really like 3 because with this group, when I am running a game, they tend to look to the NPC for direction/ideas. 4 is OK somethimes, but I always get suprised by what they can and can't handle so its not my ideal choice.
What would you do?
1. Have a player or players run more than one PC (in my case 2 each)
2. Have each player make a gestalt PC
3. Have the GM run NPCs to make up for the party's lack
4. Adjust the adventures to compensate for fewer PCs.
5. Something else.
Of the above my group has done 1, 3, and 4. I don't really like 3 because with this group, when I am running a game, they tend to look to the NPC for direction/ideas. 4 is OK somethimes, but I always get suprised by what they can and can't handle so its not my ideal choice.
What would you do?
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