nnms
First Post
In a few days I'll be starting a new campaign with the redbox and going on from there to Heroes of the Fallen Lands. The campaign is going to start with Essentials only.
My main concern is the transition between Redbox and Heroes of the Fallen Lands.
What do I do when they hit level 3?
The wizard:
- rebuilds as a school of magic wizard from Heroes of?
- downgrades his magic missile from two targets to one?
- starts with a magic missile that only effects one?
The rogue:
- Loses his attack powers in favour of all utility move tricks?
- Starts with only utility move tricks?
- Keeps all his starting at-wills?
The fighter:
- Gets the dex damage rider?
I was hoping for a smooth transition from level 2 to 3, but redbox doesn't seem to have the same stuff as Heroes of the Fallen lands.
I'm half tempted to make levels 1 & 2 redbox as is and then have a rebuilding sesssion for level 3 where everyone uses Heroes of the Fallen Lands. At the same time, I'm tempted to make the redbox align with the previews so there's less of a jarring transition.
Thoughts? Suggestions?
My main concern is the transition between Redbox and Heroes of the Fallen Lands.
What do I do when they hit level 3?
The wizard:
- rebuilds as a school of magic wizard from Heroes of?
- downgrades his magic missile from two targets to one?
- starts with a magic missile that only effects one?
The rogue:
- Loses his attack powers in favour of all utility move tricks?
- Starts with only utility move tricks?
- Keeps all his starting at-wills?
The fighter:
- Gets the dex damage rider?
I was hoping for a smooth transition from level 2 to 3, but redbox doesn't seem to have the same stuff as Heroes of the Fallen lands.
I'm half tempted to make levels 1 & 2 redbox as is and then have a rebuilding sesssion for level 3 where everyone uses Heroes of the Fallen Lands. At the same time, I'm tempted to make the redbox align with the previews so there's less of a jarring transition.
Thoughts? Suggestions?