Noumenon
First Post
My current module has an Imp called Atnoseep, the Scion of Greed so I thought it would be cool if he tried to steal the party's magic items. My idea was that he would fight the party and then as a "bloodied trigger" when he got to half hit points, he would try to steal a Helm of Comprehend Languages off somebody's head or something like that.
He's got invisibility, but I think he'd still face an AoO at the beginning of Disarm. Anyway, he'd get a -16 on the opposed roll.
If he tried Sleight of Hand, he has 6 hit dice, but it's not one of his listed skills so he could only buy 4 ranks, and with +5 dex he'd probably be at a slight disadvantage in the opposed Spot check. You'd think he'd get a circumstantial bonus for starting out invisible, though, right?
Anyway, Sleight seems like the way to go but it seems like characters stealing things off other characters in combat is supposed to be really hard, requiring not just a grapple but a pin and a disarm check with a penalty. So it doesn't seem fair. And a helm is not a "small object" for a Tiny imp anyway.
Any good way to do this mechanically? I like the flavor of it enough that I am going to implement it somehow no matter what the rules say (it won't matter because he is so greedy he will keep coming back till they beat him and get their stuff back).
He's got invisibility, but I think he'd still face an AoO at the beginning of Disarm. Anyway, he'd get a -16 on the opposed roll.
If he tried Sleight of Hand, he has 6 hit dice, but it's not one of his listed skills so he could only buy 4 ranks, and with +5 dex he'd probably be at a slight disadvantage in the opposed Spot check. You'd think he'd get a circumstantial bonus for starting out invisible, though, right?
Anyway, Sleight seems like the way to go but it seems like characters stealing things off other characters in combat is supposed to be really hard, requiring not just a grapple but a pin and a disarm check with a penalty. So it doesn't seem fair. And a helm is not a "small object" for a Tiny imp anyway.
Any good way to do this mechanically? I like the flavor of it enough that I am going to implement it somehow no matter what the rules say (it won't matter because he is so greedy he will keep coming back till they beat him and get their stuff back).