Best ways to harm a construct

Exiledprince said:
my bad I was thinking living construct as in warforged.
Why is most everyone talking about golems? The OP started off by asking about constructs in general, and quickly specified he meant living constructs such as warforged.

There aren't that many special tactics against warforged: but construct bane weapons are obviously a good idea. And warforged often have bad will saves.
 

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Glitterdust. Works well against warforged and golems :) Targets the weak save (warforged have penalties to Wisdom) and ignores SR.

Also Otiluke's Resilient Sphere. Warforged fall into its size range (except Warforged Titans, which are plain nasty).

I wonder why you need to use special tactics, though. Smash them the way you would any other classed character. Just try to avoid the immunities.

PS Exiled, what level are you? There's no point of saying "Dominate Monster" if you aren't 17th-level.
 

starwed said:
Why is most everyone talking about golems? The OP started off by asking about constructs in general, and quickly specified he meant living constructs such as warforged.

There aren't that many special tactics against warforged: but construct bane weapons are obviously a good idea. And warforged often have bad will saves.

The golem is an iconic monster, and thus there is a tendency to immediately think of golems when one thinks of constructs. I assume your question was rhetorical, though, as the two are obviously not the same.

I forget if living constructs are immune to charisma damage, but if not, Ego Whip is very nice against them (Cha is usually a dump stat, and they have a penalty to it as well.)
 

It occurs to me I don't even know Exile's class, or the composition of his/her party. Does the party even have a mage or psion?

When it comes to a fighter, treat the warforged like any other opponent and get an adamantine weapon if possible. If not, suck up the -2 or more damage. It's not going to kill you. Probably.
 

Last night, my druid almost inadvertantly neutralized an iron golem using the Tremor spell from the spell compendium (I was really trying to get the Favored Soul) - it was incapable of making the reflex save, so it just sat there prone for several rounds.

Stuart
 


The typical big weaknesses of constructs:

poor saves
poor touch AC (generally speaking)

Find spells (or effects) that don't allow spell resistance (keeping the aforementioned weaknesses in mind).

Area denial spells that don't permit SR tend to be effective (consider the lowly Grease spell). Few constructs have ranged attacks, so limiting the construct's mobility might keep you safe from it while you attack it from a distance.

Ranged touch attacks that don't permit SR are key. The orb of X spells are generally known as construct-killers. There are others, though.

-Stuart
 


szilard said:
Last night, my druid almost inadvertantly neutralized an iron golem using the Tremor spell from the spell compendium (I was really trying to get the Favored Soul) - it was incapable of making the reflex save, so it just sat there prone for several rounds.

Stuart
Prone creatures can crawl. At 10 feet per round, he should have been able to escape the AoE within 2 rounds.

Good thing your DM didn't think of that, eh? :D
 

Nail said:
Prone creatures can crawl. At 10 feet per round, he should have been able to escape the AoE within 2 rounds.

Good thing your DM didn't think of that, eh? :D

Except the AoE pretty much covered the entire room he was in... and he was a summoned golem who was trying to interpose/attack us - not worried about survival (and we were all flying - so ignoring the tremor effect). Given the setup, if he crawled out of the AoE he would have been effectively out of the fight just as well.

-Stuart
 

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