Xeterog
Explorer
Looking at the monsters in the Bestiary, I notice that they don't have any bonus to hit, except from Str/Dex
I've also noticed that many people note that the Monsters don't hit very much at all...that they work alot like brutes from 4e in that they don't hit much, but hit hard when they do hit.
PC's, on the other hand, seem to not be able to miss at all, as they not only get their stat bonus, but a class bonus to hit.
I'm going to run some of the playtest adventure this weekend, and I think I may just add 2 to most monsters attack rolls... probably add 3 or 4 to higher level creatures and/or 'fighter' types (like the level 6 Bugbear with a whopping +2 attack..should be +5 or 6 at the least, IMO)
any thoughts and/or suggestions?
I've also noticed that many people note that the Monsters don't hit very much at all...that they work alot like brutes from 4e in that they don't hit much, but hit hard when they do hit.
PC's, on the other hand, seem to not be able to miss at all, as they not only get their stat bonus, but a class bonus to hit.
I'm going to run some of the playtest adventure this weekend, and I think I may just add 2 to most monsters attack rolls... probably add 3 or 4 to higher level creatures and/or 'fighter' types (like the level 6 Bugbear with a whopping +2 attack..should be +5 or 6 at the least, IMO)
any thoughts and/or suggestions?