heirodule
First Post
It bothers me that someone who is on fire only takes 1d6 damage per round until they put themselves out.
This lets high HP characters stand there burning without any negative effects. D&D has gotten better at divding out combat damage which maps to HP and hurts high level PCs less, and other effects that are more immediate and binarily successful (bull rush, trip, etc)
I propose making those who are caught on fire take 1d6 points of damage per round CUMULATIVELY until the fire is put out.
r 1: 1d6
r 2: 3d6
r 3: 6d6
etc.
Acid really should have a similar effect, but there isn't a continuous burning with acid. So we can still assume that the high level PC just is so effective are reducing damage that the acid only hits him a little bit, and his damage is a small percenatage of his total HP compared to a first level charcater.
This lets high HP characters stand there burning without any negative effects. D&D has gotten better at divding out combat damage which maps to HP and hurts high level PCs less, and other effects that are more immediate and binarily successful (bull rush, trip, etc)
I propose making those who are caught on fire take 1d6 points of damage per round CUMULATIVELY until the fire is put out.
r 1: 1d6
r 2: 3d6
r 3: 6d6
etc.
Acid really should have a similar effect, but there isn't a continuous burning with acid. So we can still assume that the high level PC just is so effective are reducing damage that the acid only hits him a little bit, and his damage is a small percenatage of his total HP compared to a first level charcater.