Beyond Classbooks -- what would you buy?

takyris

First Post
This is so I don't hijack Fourecks' thread.

I sort of feel as though classbooks are pretty much done. Some are good, some are bad, and you can always look at a new one for a few new feats or fun new variant rules for something your class is good at -- new uses for turning undead, new rules for doing special things in combat, new ways to make lockpicking exciting. But really, you end up using a few pages out of the classbook, and a lot of times you end up saying, "Um, that's the same spell as in this OTHER classbook, except that in that book it's one level higher and doesn't allow a save."

So, generally or specifically speaking, what do you wish people would write and publish more of?

I THINK that most supplementals are bought by DMs more often than they're bought by players, although I could be remembering that wrong. In that vein, I'd like to see supplementals that are aimed at DMs more specifically.

For example, I'd LOVE to see "Comedy for the Harried DM" -- a PDF that gave DMs a guide for how to run a comedy-heavy campaign. Some players really just want to go crazy and have fun. Sometimes it's with stupid names, sometimes it's with stupid decisions, and sometimes it's with attempts to use spells or attacks in bizarre ways -- chopping off a dragon's horn or using Suggestion to get an Ooze to fall in love with Tapioca pudding. D&D, though, doesn't lend itself well to comedy once the dice start rolling. Things are too lethal. I'd love to see a supplement that introduced Cartoon Rules or something, so that when Giantbane gets stepped on by a Giant Boot, he gets flattened and has to spend a standard action blowing into his thumb to reinflate himself.

Dumb? Sure. But while I wouldn't want to see it every week, I'd love it for a one-shot. And there are different kinds of comedy. This book could give DMs a guide on how to make stuff work.

In the same note, I'd love to see a good guide to making D&D work for mysteries. I'd DEFINITELY be interested in a PDF that told me how to make mysteries work in campaigns where Commune is an easy option and one blown Bluff check can instantly reveal the bad guy. A set of new rules, spells or items to ward against divinations, applications of the Investigate skill (from d20 Modern) to D&D, and so forth.

What stuff would you folks be interested in, once you've got all five "The Compleat Quintessential Foo of the Bar: A guide to Class X" books?

-Tacky
 

log in or register to remove this ad

I don't see why people don't put out alignment books.

Outlooks, monsters, demi-planes, at least two gods each with their own view of the alignment (neutral: moderation or balance?)

There's a lot you could do with it. Heck, there have already been good and evil books. Why not explore it a little more?
 

A book for dm's on fantasy businesses/governments-

Either a guidebook on how to create them and/or a book of example ones that explored their generic history, their current state, and their future- and what may happen if pc's interfere at any of those stages.

SD
 

A serial book, released in installments every 3 months, that gives both players and GMs advice on how to play in or run fight scenes in unusual situations, like while in the rigging of a ship or when on the top of a speeding gypsy wagon.

Now if only it would be coming out some time in the next . . . oh, two months, maybe in some sort of ENWorld Players' Journal.
 

And if only that book would eventually contain situations and locations like:

  • Fighting Underwater
  • Aerial Combat
  • Fighting Mounted Forces
  • General Grasslands
  • Herd of Beasts
  • Dust Storm
  • General Forests
  • High Canopy
  • Quicksand
  • Tree Village
  • Inside a Huge Tree
  • Brachiating through Vines and Branches
  • General Wastelands
  • Ancient Battleground with a ground too blood-soaked for life to flourish
  • Land of Noxious Fumaroles
  • General Aquatic
  • Eternal Whirlpool
  • In a Pod of Whales
  • Shark Feeding Frenzy
  • Leech Pool
  • Acidic Lake
  • Vat of Chocolate
  • General Mountainous
  • Mouth of a Volcano
  • Volcanic Eruption
  • Ice Cliffs
  • Rockslide or Avalanche
  • General Subterranean
  • Rain Tubes
  • Hanging from Stalactites
  • Crystal Caverns
  • Fungal Fields
  • Shardfields
  • Swarm of Biting Insects
  • Spider Den
  • General Aerial
  • Flying
  • Falling
  • Being Carried
  • Weightlessness
  • Falling down bottomless pits
  • Vaccuum
  • Atop the Back of a Giant Bird
  • Lighting Effects - Pitch Darkness, Bright Light, Dim Light, Hazes
  • Mist and Fog
  • Dust Clouds
  • Smokes
  • Wind - Various Intensities
  • Whirlwinds
  • Effects on Flying Creatures
  • Precipitation - Rain, Snow, Hail, Flaming Debris, Acid Rain, Lightning
  • Flocks of Defecating Birds
  • Living Precipitation
  • Temperature Hazards
  • Pirhanas Swarms
  • Army Ant Marches
  • Rampaging Flock of Birds or Swarm of Bats
  • Belly of a Whale
  • Pit of Snakes
  • Gator Pond
  • Husk of a Colossus
  • Residential or Commercial - Furniture, Windows, Doors, and Occupants
  • Forges
  • Armories
  • Shops
  • Mansions - Hedge Mazes, Dance Floors (occupied and not), Chandeliers, Staircases, Kitchens.
    Taverns - Bar Room, Stable, Bedroom, Hallways
  • Libraries
  • Large Sailing Ship - Deck, Hold, Mast, Rigging
  • Hazards of whales and water elementals
  • Canoes
  • Rowboats
  • Bazaar
  • Riot
  • Army in Battle
  • Leper Colony
  • Highways
  • Bridges
  • City Streets
  • Giant Gears of a Clocktower
  • Multi-leveled Scaffolding on a Huge Statue
  • Moving Train
  • Giant Spiderweb
  • Sinking Ship
  • Echo Chamber
  • Horde of Zombies
  • Room of Mirrors
  • Multi-story Warehouse
  • Astral Plane
  • Ethereal Plane
  • Planes of Air
  • Plane of Earth
  • Plane of Fire
  • Plane of Water
  • Positive Energy Plane
  • Negative Energy Plane
  • Plane of Shadow
  • Plane of Madness
  • The Fey Realm
  • At the Mouth of a Planar Gate
  • Antimagic Locations
  • Sewers and Steam Tunnels
  • Treasure Hoard
  • Alchemist’s Laboratory
  • Crushing Room with Wall Spikes
  • Tightrope
  • etc.
 

Remove ads

Top