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Beyond Freedom (M&M PbP) Issue #1 - Loves Lost?!

MY MISTAKE - Range is Rank x10ft. Sorry my mistake all... editing actions for Ursus and range stuff for Security.

OCC OK here is Round 1 [note that if after this round is posted AND before Round 2 is posted you can spend a Hero Point if you want and I will go back and retro your action etc. Also those lower in the initiative count might wish to change their actions and I will normally allow a little bit of this.

Initiative...

33 -Unknown enemy; hidden.
27 -Marguess [woman knocking security guards over with shockwave].
25 -Jimmy Rocket.
24 -Unknown enemy, around the other side of building.
23 -Thumper [man with big shoes on].
22 -Unknown enemy, around the other side of the building, Ursus, and Harbinger.
21 -Apollo
18 -Athena
17 -Unknown enemy; hidden
11 -Winter and Security
10 -Remaining Security Guards (3 knocked over by Marguess last round)
5 -Brimstone [huge man shooting flame bolts at LAVs]

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Combat Round 1

Unknown enemy makes spot roll roll 2 +8 =10, seeing Ursus and Harbinger when they act, otherwise holding and watching. He continues Hiding with result of 13 +26= 39 Hide result. He uses his Dodge feat for general defense giving him a 27.
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Marguess makes a spot roll to notices those heroes behind her rolls an 18 +6= 24 she glances around behind her noticing (rolling random hide like rolls for each, Harbinger =21, Ursus =17, and Jimmy Rocket =20 as they are the only she has a chance of seeing right now) the three heroes standing around the area. Not sure who they are, she turns on them and says "Marguess check - listen up, looks like those heroes are here. I see three of them on the Southwester quadrant approaching our position. They look hostile, get me some backup over here now." Not waiting to see if you really are hostile or not, she then says "You all picked a bad time to come out of hiding boys! and balls one of her fists and fires a blast at (rolling randomly) Jimmy Rocket (flat footed BUT I will allow you to use your luck for defense so...) Attack roll 14 +10 level -6 for range= 18 vs. Jimmy's Defense 16 +5 luck=21 barely missing the hero, as if fate itself intervened. Marguess also uses her Dodge feat to give her +1 overall Defense so it is now 20.
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Jimmy Rocket's luck is with him as a bolt from the strange woman comes out of no where and misses by only hair; looking around roll 18 +5 = 23 he also sees a large black shadow or something, about 15' across, hovering on the side of the building across the street. It looks to be about 20 or so feet up (hovering over the 3rd, 4th and 5th floors in about the middle of the building). He can't see though the darkness.
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Unknown enemy around the other side of the building causes big explosion over there. Everyone notices a flash of light followed by the sound of an explosion coming from the other side of the building across the street from where you are more or less all at right now.
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Thumper (guy with big shoes) tries to spot who Marguess is talking about Spot roll 11+ 3 =14, Security above is not really trying to hide but getting bonuses for range gets a 10 +3 +4= 17 hide and doesn't see any of them or anyone above him either. He does see a weird greenish cloud though and says "What the heck is that? Thumper check, see something over Brimstone; don't likes the looks of this bossman, going to get a better look." Thumper then makes a double move jumps 90ft across to the other building near by, trying to get a better angle on what the cloud is [ICK - Security, Thumper is now about 150' away from you if you wish to continue with your action; he still does not seem to notice you]
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Looking at who has the highest Initiative modifier for all the tied actions on 22…

Harbinger fires on the big guy (Brimstone) with two shots Attack roll 13 +6 =19 a hit; and roll 10 +6 =16 a hit!, hitting squarely each time. The monster says "Hey! Who shooting at me?" but otherwise doesn't seem to suffer any effects [OoCK - Brimstone has a Protection level of 12 so he ignores the damage]

Ursus makes a Full move (120ft) towards Marguess. She is now 60ft away, but Ursus loses his Dex modifier to DEF and now has a 15.

Unknown enemy comes flying around the corner of the building from where the explosion came from, making a double move but retaining his Defense (100ft). DeathKnight looks around to see what is happening; roll 1 +9 =10, not really seeing anyone; so he holds his action and free action to says "Listen up team, we need to take these fools out now, hit them hard and hit them fast!" using his Leadership feat to give everyone on the team that he can communicate with (all but Brimstone are wearing Radio broadcast/hearing micks) a +1 to their rolls. DeathKnight will assign himself a +1 Defense for Aerial Combat (Defense is now 19). DeathKnight looks like he is wearing an advanced suit of platemail armor, and he is carrying what looks to be a broadsword in one hand...
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Apollo drops Athena to the ground (she lands easily) and flies around the corner of the building into the courtyard. He makes his spot roll 19 +0 =19 seeing Brimstone on the ground about 90ft away, Marguess about 160ft away and DeathKnight flying in the air above him about 100ft away. DeathKnight spots Apollo at the same time and says "There is one of them! Blast em somebody!"
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Athena comes around the side of the building with a double move action, and notices DeathKnight about 160ft above and away from her. She also sees Marguess (about 170ft) and Brimstone (about 90ft) standing at the street level. [OCC not sure what you are doing this round Thain, so I will assume that you are assessing the situation, no one is attacking you this round].
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Unknown enemy stays hidden, holding her action Hiding roll 11 +24 =35 and looking around Spot roll 5 +12 +1 from leadership =18. She thinks Well now who is that glowing man, he looks pretty… oh I HATE PRETTY! but she stays hidden, waiting to see what happens and what fun she might have with these fools… She makes a half move (8ft so as not to get any penalty to Hide) to try and fly closer to Apollo location…or at least underneath him.
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Winter fires a blast of radiation at the back of the large Brimstone Attack roll 9 +5 +2 flanking bonus = 16 a hit! but again the blast seems to have no effect on the stoneman "ARG, why is anyone attacking me! I am invincible!" (OCC - Yes the shadow is immune to your sight, even with DarkVision!).

Security seeing his foe jump to a different building AND another flying armored person come around the building assesses his situation (up to you I am just posting this depending on what you want to do). Neither of them (Thumper or DeathKnight) seem to have noticed him in the air above (they are both about 150ft away)

Security also notices the big brick the others are blasting and unloads two deadly missiles at him Attack rolls 17 +7 attack +2 flaking = 26 a hit; second attack roll 3 + 7 +2 flaking = 12 a miss. Brimstone has to make one Damage Save roll 15 +5 =20 vs. Damage 15L -12 protection DC 18, takes no damage. Two huge explosions rock the stoneman, but Brimstone steps out of the dust none the worst for wear. He looks to see who hit him with missiles Spot roll 2 -1 =1 and thinks maybe that that cloud is attacking him still "Getting better there cloud BUT I STILL GOING TO BURN YOU!"
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The security guards spend a half action to stand, and make Will rolls to see how steady they are Roll 3 +1 =4, 15 +1 =16, and 19 +1 =20. One of the guards turns and starts running he says "We got to get out of here, go for reinforcements!" the other two yell at him to "get back here you coward" or something to the effect and fire flanking blaster attacks at Marguess first attack roll 1, auto-miss; second attack 18 +5 =23 a hit; +8L energy attack; Marguess absorbs the effects of the blast, so no effect. Marguess glances back at the two security guards and say "Oh no you all shouldn't shot a woman in the back now should you?"
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Brimstone snarls and looks around again Spot check 17 -1 =16 and sees the greenish cloud above him and Apollo about 90ft away. He doesn't Harbinger… yet. He says "What are you trying to do, rain on me?! HA, I put you away like so much dust! and with that fires a bolt of flames from his hands at Winter Attack roll 15 +12 =27 scoring a hit, but the flame passes right though Winters misty body with no effect. Brimstone looks angry and says Hey that an't fair! You don't burn? That makes me MAD!!!"
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END ROUND #1

ALSO - post your action for next round also.
 
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Apollo continues to use Leadeship for himself and Athena, netting them both an extra +1 to all checks... Using Aerial Combat for an extra +1 to attack, using Taunt +21 on Deathknight... Activate Energy Field +10 as well as a free action...

Apollo looks up to Deathknight, and pauses in the air shouting out, "Hey metalhead, over here, get ready for some Divine Justice!", Taunt +21, trying to make Deathknight lose his dodge bonus, if it works, then I get an additional +5 damage on the attack from Surprise Strike, and fires burst of light energy at the villain, Light Blast +10S (Dazzle Effect-Sight DC 20, Reflex Save, +11 attack roll, his form glowing a bright gold, as he begins to really put on the power...
 
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OOC: Okay, since he's retreating for now, and since Winter and Harbringer are bouncing off Brimstone, I'll change targets.


That kind of leaping ability explained the unusual sneakers.
Too bad for him that leaping wasn't the best mode of tactical movement. Ballistic trajectories were easy for the FCS compute; the cannon could be aimed at the landing point before this jumping punk arrived. But he seemed to be withdrawing, and the others looked pretty ineffective.

Apparently, they didn't have enough stopping power or AP attacks to hurt the stone guy. But he probably wasn't invincible, he just had a lot of built in armor - like a tank. If no one else could injure him, then he'd have to unload heavy anti tank weapons. A pair of Heavy Anti-Tank Explosive missiles - the acronym guys in the DoD must of got a kick of naming this warhead type HATE - ought do the trick. A few twists of the main control gauntlet and a pair of tight burst HATE missiles were loaded into the quad launchers on each shoulder.

With a roar, a pair of rockets leapt from the launcher and exploded around Brimstone. KA-BOOM!!

OOC: All out attack +3, rapid shot -2, Power Attack 5, range ? Atts: +9/+9, not using Area extra Based on the last range, Brimstone is about 200 ft away so attacks are at +7/+7. Dmg: +15 L. Def = 10. Now with cheesy comic book sound effects.
 
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Dang! The guy was like tank. At least the blast rocked him, though. That class of weapons could hurt him. Hopefully, there wasn't anything important underground where the other missile had buried itself and exploded. That guy will probably take some time to wear down. Let's take out the weaker links first.

Those missiles will probably draw some unwanted attention. Some smoke rounds ought provide some defense; of course, since his thermal sights and radar could see though it, it wasn't a perfect defense. There seemed to be so many dang villains. And we aren't exactly coordinating our attacks.

If there were no target groupings for his stun missiles, then he'd have to tangle someone. That flying armored guy looks like a good target; we need to maintain air superiority.

OOC: Obscure 15' rad on self, blocks sight. Either use Stun +10 missile on grouping of 2+ baddies (DC 20 Ref 1/2, 50 ft rad, DC 20 Fort) or Snare +10 (DC 20 ref, att +14 - range mod) Def = 13)
 
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Jimmy shakes himself after taking in everything that was going on. This is definitely more than I signed up for . . . but, these people need help and I need answers, Jimmy thought.

With a look of concentration, Jimmy looked to the stony bulk killing guards. 'Time out,' he whispered under his breath, then ducked toward the woman.

[Luck on his attack, unless its needed on a damage save prior to attack.]

[Paralysis attack from Time Control DC=15, Ranged attack at -4 (2 range increments) +9 on Ranged, +5 Luck, Net +10 to hit].

[Move action 55 feet toward the woman, trying to put something between Jimmy and the black mass of darkness floating on the other wall.]
 

OOC: I'm sorry, I did intend to give up my Dex bonus. So that would have been 120 ft. last round, and for the next round...

Ursus charges at the woman and attempts to grab her. She's way out of control. Need to get her away from those guards.

OOC: Charge 60 ft., improved grapple. That should work, shouldn't it?
 

Okaaay… that doesn’t bode well, I think we’re in trouble. Harbinger thinks after seeing the ineffectiveness on his and the others attack against the flaming stone-man. Noticing Ursus and Jimmy going after the big woman Harbinger decides to find a better position of attack.

OOC: Harbinger will teleport 50’ in the direction of Brimstone, behind cover if he can find any. I’m not sure whom Harbinger can see at this point, but if a enemy target appears he will shoot.
 

Well, looks like neither of us is going to effect each other, eh? I think I should turn my attention upwards...

Winter looks around, and focuses his attention on the flying armored man. A burst of radiation should lower his altitude...

[OOC: Energy Blast at the flying guy, and then moving closer to the dark spot.]
 
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Editing for Security who spends a Hero point, see DeathKnight and Security's actions for revision...

NOTE that I wanted to keep the game a moving I am posting and sort of assuming what Athena (Thain) is going to do. Hope this is cool… if not I will chance her actions.

Round 2
Initiative...

33 -Unknown enemy; hidden.
27 -Marguess [woman glowing slightly].
25 -Jimmy Rocket.
24 -Unknown enemy, around the other side of building.
23 -Thumper [man with big shoes on].
22 -Harbinger, Ursus and DeathKnight.
21 -Apollo
18 -Athena
17 -Marionette; hidden
11 -Winter and Security
10 -Remaining Security Guards (2 left, one is running for "help")
5 -Brimstone

Unknown enemy looks around assessing the situation Spot roll 15 +8 +1 for leadership=24 and sees Apollo and Athena rounding the corner, and Harbinger firing at Brimstone. Thinking Ah that woman with a shield and a spear, perhaps she is worthy to die by my blade. and make a half move towards her (20ft). He is now 70ft away from both of them and keeps his Hide roll of 39 so no one sees him (half move no penalty to hide). He uses his dodge feat to give him 27 to his Defense.
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Marguess says "What the heck are you suppose to be? A teddy bear or something? I know most girls might like that but I an't one of them." and she takes a move action to move 30ft closer to Ursus and then shots him with a blast of energy Attack roll 13 +10 +1 for leadership = 24, a hit that catches him on the shoulder. Ursus grunts as the bolts burns a bit of his skin but otherwise continues advancing Damage save 7 +5 =12 vs. bolt damage +8L -6 for Protection for a 17, missed it by 5 so you take a Lethal hit. "Damn it, these blaster are worthless! Give a girl something to work with here boys!" [ICK - Marguess is now 30ft away from Ursus, 120ft away from Jimmy and Harbinger, and about the same from Athena and Apollo. You can use a Hero point to re-roll but you would need at least a 12 to ignore the attack.]
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Jimmy Rocket concentrates on "time-space" around Brimstone Attack roll 7 +10 (modified by range mod and luck) =17 and hits! Brimstone gets a Will save (YIKES not his best!!) and gets a 7 -1 =6 missing his roll SOOO he spends a Villain point to re-roll 17-1 =16 and overcomes the effects Brimstone seems confused for a second say "What's going on?! You all's are going to pay for messing with me!" (OCC - YIKES according to the Errata it take only a free action to maintain this power! WOW… hence I spend a villain point as otherwise, well). He then moves 55ft towards Marguess (who is now 65ft away).
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Unknown enemy around the building, makes a normal running move of 70ft and runs to the corner of the building that DeathKnight just came from. He tries to Hide and look around to see what is going on out in the courtyard before him Hide roll 9 +8 =17, plus is a ways away from everyone so he is getting at least +4 or more to this. Spot roll 13 +5 =18. He sees Security flying around up in the air (about 200ft away from him), Apollo, Athena and Ursus are closer to what's happening with him though (about 150ft away). He also sees the cloud that is Winter but he just watches what is going on this round.
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Thumper says "I'll get him bossman" and jumps down the building and bounces towards Apollo's position, taking a Double Move action (90ft, but I am going to rule that he has to use half of to jump down to ground level). He is now 55ft away from Apollo and Athena, about 65ft from Harbinger.
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Harbinger teleports 50ft and takes cover behind some rubble caused by the resent battle Hide roll 16 +10 =26 well hidden. He now is 100ft away from Brimstone, and about 75ft from Thumper. Looking around quickly Spot roll 17 +1 =18 he also sees a large black shadow or something, about 15' across, hovering on the side of the building across the street. It looks to be about 20 or so feet up (hovering over the 3rd, 4th and 5th floors in about the middle of the building). He can't see though the darkness (It is about 75ft away from his present position). [OoCK - Harbinger is also 20ft away from the first unknown enemy moving towards Athena and Apollo, and about 80ft away from the Marionette, see below]

Ursus, ignoring the painful blast on his shoulder, charges Marguess (30ft move) and grabs her up in one of his huge bear-like arms Attack roll 19 +15 +2 for the charge = 36 ...hmm gee a hit?! :) and makes a Grapple check - base attack +STR +and size modes so +15 for you vs. Marguess's +5 but she will also use 8 points from her Absorption -Boost to her Super-Strength, giving her +13. Ursus grapple roll is 17 +15 =32 vs. Marguess roll of 3 +13 =16. Hmm naw no Villain point… need a 19 to beat Ursus not liking my chances :) Marguess chucks a bit and says "Gee I didn't know you wanted to be friends?"

DeathKnight looks up to see Security flying in the air about 150ft above him Spot roll 10 +9 =19 to see where those missiles came from. His bootjets fire up, flying him 50ft closer to Security (he is now 100ft away) and then fires a bolt of red energy from his left hand (he has the sword in his right hand) saying "There coming out of the wood work, pour it on boys and girls!" using his Leadership feat for the group again. He uses his Ariel combat feat to give him +1 to hit, and he uses Power Attack -3 to hit for +3 damage. His bolt hits Security square in the chest and sends the hero reeling back 30ft into the air Attack roll 16 +12 -3 for power attack +1 for leadership= 26 to hit. Security's damage save roll is 7 +4 = 11 vs. Damage of 15 +10L +3 for Power Attack -10 for Protection a DC 18. Missed by 7, so Security spends a Hero point to re-roll damage save and gets an 8 but the minimum when you spend a Hero point is 10 +4 =14, missing the damage save by 4. Security takes a Lethal hit and has spent 1 Hero point. DeathKnight uses a free action to speak and say "Remlok, we have a situation out here; those 'heroes' are here. Get me some backup and we will finish them off in no time"
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Apollo [DeathKnight is now 150ft away from you, so I am giving you some missus to your Taunt. Of course with your roll :)] shouts at the high flying DeathKnight Taunt roll 10 +21 -8 for range (I am assuming that as sight is -2 for every 10ft I am giving a -2 for every 30ft when you shout. Sound ok?) = 23 vs. DeathKnight's Sense Motive roll of 5 +1 (ACK!) =6 who looks down a bit confused and then blasts him with a powerful ray of pure light Attack roll 13 +10 -2 for range +1 for leadership =22 a hit! DeathKnight gets a Damage save roll of 5 +4 +1 for leadership =10 vs. a Damage DC of 15 +15 -10 for his protection =20, missing the roll by 10, SOOO spends a Villain point to re-roll (damn not going to get it for the Dazzle) and gets a 13 +4 +1 =18 missing it by 2. DeathKnight takes a Stun hit. He also makes a Reflex save 16 +2 +1 for leadership =19! vs. a DC of 20 and is blinded (just not his day). DeathKnight screams "Damn it, someone take out light boy down there, give me some backup!"
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Athena (OCC kind of assuming what she is doing. Hope this is ok) moves 30ft towards Brimstone and throws her spear at him (he is now 70ft away), striking him square in the chest Attack roll 6 +11 +1 for leadership =18 a hit. As her spear does only +11L it does not get though Brimstones protection (12, so you get to get within 30ft for a point blank shot to have a normal chance of hurting him) but does not seem to have any effect on him. Her spear returns turn her hand instantly and she growls a bit at the creature...
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Unknown enemy (Marionette) flying towards Apollo, thinks to herself Hey who is that woman? She is gorgeous, and the only thing I hate more then good looking boys is good looking WOMEN!! Takes this you hussy! with that Marionette stops (she is 80ft away) and fires a mental blast at Athena Attack roll 16 +10 +1 for leadership =27 a hit (remember you use Wisdom instead of Dexterity for mental attack defense so Athena has a mental DEF of 25!!! WOW, but still a hit). Athena gets a damage save based on Will instead of Damage (again better :)) and get a natural 20! +5 =25 vs. Marionette's damage attack of +10S so makes it exactly and takes no damage. Marionette almost screams Oh that pretty girl is going to pay for that, she will PAY! but contains her anger for now. Athena gets a spot roll to see the little mentalist Spot roll 10 +5 +1 leadership feat +10 cause your getting attacked by her =26 vs. Marionette's Hiding roll 11 +24 =35 but does not see her assailant. She knows she is around here somewhere, just not exactly. (OoCK - Marionette is all of 6" tall so she can hide REALLY well).
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Winter fires a blast of radiation at the DeathKnight who is 100ft away (and has been blinded by Apollo and so loses his DEX bonus to Defense), striking him on his left leg Attack roll 14 +5 to hit =19 a hit! DeathKnight gets a Damage save roll of 19 +4 (he gets a -1 to Stun attack only from the damage Apollo hit him with before, and your blast is lethal) +1 for leadership getting a 24 vs. a Damage DC of 15 +10 -10 for his armor =15, and makes it. but the blast seems to have no effect. Winter then moves 40ft closer to the side of the building where the shadow is…he is now 10ft from the shadow (and about 25ft from the side of the building) but still can not see though the darkness.

Security pops smoke around his location (Obscure +3/15ft radius against normal vision), and using his DarkVision can see DeathKnight 100ft away (obviously confused or blinded), Thumper about 170ft away, and Brimstone 200ft away. No two targets are really close to each other... and angery and the other armored foe, blast him with a missile that hits him in the shoulder and stagers him a bit but does not drop him Attack roll 6 +10 =16 a hit (as DeathKnight is blind he loses his Dex mod to DEF so it is 16 right now). DeathKnight makes a Damage saving throw of 12 +4 +1 for leadership=17 (again his -1 is to Stun attack only right now) against a DC of 15 + 13 -10 for protection = 18L, missing it by 1 and takes a Lethal Hit. DeathKnight now has 1 Stun and 1 Lethal hit DeathKnight shouts "Damn it Remlok get me some backup out here!!!" (but only Security really hears it.)
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Remaining Security guards, not being use to people surging off the effects of lethal blaster fire AND big walking and talking Bears seem a little shaken. One of them says "Maybe we should get out of here Sarg? Call for backup or something" to which the other says "They are jamming all commlinks, we an't getting backup. You want to hit the unemployment line tomorrow boy? If not come-on, we have to take these freaks!" and he fires into hand-to-hand combat as they don't know who is friend or foe. Two blaster shots are fired at them first attack roll 20! +5 =25 a hit and a critical… rolling randomly to see who it hit, Marguess is struck but Marguess is immune to critical hits so nothing special happens :( No damage save is needed as her Absorption is higher then +8L so she absorps the blast; second attack roll 6 +5= 11 misses one striking Marguess again square in the back, and yet she seems to glow a little brighter for a second and says "Thanks for the warm up kiddies but why don't you sent those things on a higher setting if you really want to hurt me?"
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Brimstone looks around Spot roll 16-1 =15 and see's Apollo and Athena and says "Hey pretty girl! You look like someone I went to high school with… AND I HATED HER SO I'M GO'IN TO BURN YOU TO!!! and he seems to swell with power and fires a powerful blast at Athena Attack roll 18 +12 -5 for power attack =25 a hit! Athena using her shield to try and defect the attack - rolling 19 +15 =34, who defects the deadly blast away from her and harmlessly into the sky. Brimstone looks really mad at this and says "I'm going to pound you into jelly for that you WITCH!!!"
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End round 2

Again if anyone wishes to spend a HERO point let me know. Right now the Villains have spent 2 Villain Points from their pool. Security has 4 Hero points left.
 
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Apollo seeing the advantage, yells out, "Divide and conquer, team, I got the metalhead, someone try and disable that big flaming hulk!"

Activating Leadership once more for any in range.

Apollo zooms forward another 50 feet towards Deathknight, and unleashes another beam of light at Deathknight, trying to take him out of the fight...

Normal attack against Deathknight, +11 to hit with ranged, +10S damage with an additonal +5 if he hits with Surprise Strike... Another Dazzle Effect as well, in case he shrugs it off...
 

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