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OCC: OK here we go again

Sorry it took so long, hard for me to post on the weekend (the wife thinks I should spend some time with her... really?

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Round 5
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Initiative...
33 -
(ShadowDragon) hidden.
27 -Marguess.
25 -Jimmy Rocket.
24 -Mercury Mercenary.
23 -Thumper.
22 -Harbinger, Ursus and DeathKnight.
21 -Apollo
17 -
Marionette hidden
12 - explosion around the side of the building where Mercury Mercenary came from (opposite side of where Jimmy and Ursus are battling Marguess, most everyone hear it about this time...
11 -Winter
10 -Remaining Security Guard (1 left, two are running for "help")
6 -
Unknown enemy appears
5.5 -Athena
5 -Brimstone
4 - Security
ShadowDragon think
now you will fall Godling and draw a poison shuriken at Apollo, the shuriken is defected off Apollo's shield
Attack roll 1, automatic miss, was using a Villain point to give him the extra Paralysis… gawd! ShadowDragon then moves 40ft along the wall away from Apollo and past Harbinger. ShadowDragon tries to stay hidden
9 +26 +1 leadership =36
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Marguess struggles with the Time freeze
Will roll 1 (AGAIN!!) and misses. Spending to many Villain points so not going to re-roll, especially sense I got another 1!! Marguess also becomes unstunned this round but she is still Paralysised. OCC: I am assuming you would still get a Will roll even thought you are stunned but I might be wrong. I will re-read that area again. but she can't get past Jimmy's control of the stream…
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Jimmy Rocket takes a deep breath and runs at the held Marguess full speed, ramming into her hard
Attack roll 13 +4 base +2 strength +4 helpless +2 charging =25 a hit. Marguess gets a Damage save 18 +1 +1 leadership =20 vs. a DC 15 +11S -5 protection =21, missing it by 1. Marguess has 3 Stun hits, but is still struggling and awake…. While he slammed into her hard, Jimmy is not hurt by his own speed
Jimmy gets a Damage save roll of 18 +10 +5 luck =33 vs. a DC of 15 +9 =24, making it easily
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Mercury Mercenary makes a double move to the opposite side of the building everyone is fighting around. He does a quick peek around the corner
Spot roll 5 +5 +1 leadership =11 and sees Jimmy Rocket and Ursus bashing the helpless Marguess. He thinks to himself
Serves that witch right to be taken this but if I don't do something their will be hell to pay I am sure…. Mercury tries to stay hidden
Hide roll 15 +8 +1 leadership =24 and stays pretty well out of sight.
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Thumper is Unconscious, he can make a check in 9 more rounds…
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Harbinger teleports back 50ft to where he was before. He makes a quick look around
Spot roll 8 +1 +1 for leadership and sees Brimstone standing with his arms raised and hate burning though him about 25ft away, and he can see Jimmy and Ursus struggling with a Marguess about 90ft away. He doesn't see where that shadow on the wall went, nor can he see the little person trying to fry Apollo's brain. The guy who shot him in the back, Mercury Mercenary, is no where in sight either The blaster summoned to his hands is now lethal…
Ursus, regaining a little more of his normal strength (he is up to 2 ranks of Super-Strength and Protection) smashes Marguess again in the face
Attack roll 14 +15 -5 power attack =24 a hit. Marguess gets another Damage save roll of 10 +0 +1 for leadership =11 vs. a DC of 15 +7S +5 power attack -5 protection =22, missing it by 11. Marguess is knocked Unconscious
DeathKnight moves around a bit says something to his troops to give them his leadership bonus…
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Apollo flies down a bit for cover and looks to see the small figure of Marionette
Spot roll 9 +0 +1 leadership +5 for trees and bushes moving that way =15 vs. her 37, nope and is not sure where she is. Of course if she attacks him now while he is looking for her he has a good chance of maybe seeing here. Apollo also takes a deep breath to get his second wind
Spending a Hero point to recover the 3 Stun points that you have taken and sees that Brimstone is about to charge the downed Athena unless someone does something about it… Apollo again uses his wit to make the badguys stumble a bit
your minimum roll beats his maximum roll by a whole-whole lots so not rolling as 1's and 20's don't matter with skill checks and blasts the enraged Brimstone full in the face
Attack roll 18 +10 +1 for leadership +1 point blank =30 a hit! Brimstone gets a Damage save of 2 (Villain point) 17 +3 =20 vs. a DC of 15 +16S -12 protection =19, making the roll with a Villain point. Brimstone must make a Dazzle check to see if he is blinded, rolling 14 +2 =16 a miss. Brimstone is now blinded and pretty mad!
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Marionette notices Apollo searching for her while she hides behind a big rock (well big to her) but see also sees the trees and such stretching out for her
Spot roll 20! +12 +1 leadership =33 and the black cloud that seems to be hiding around the other shadow that might just be controlling them. She thinks
Oops time for me to sneak out of here, they're just grasping at straws now… oh but I will get my revenge against them YES I will… With that Marionette flies 8ft (half-move so no penalty to Hide) and tries to stay hidden from the heroes
Hide roll 19 +24 +1 for leadership =44!!!.
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Winter takes a quick look to see Marionette is moving to
Spot roll 7 +13 +1 leadership =21 but can't see her. He uses a free action to get the planets into the area that she was act, and then makes a double move around the building to try and figure out where Mercury Mercenary went to. He does not see him here either, but he sees some very recent footprints that go around the other corner of the building
a quick Tracking roll (however you use this feat, in this case I am assuming you see his footprints in IR) 10 +16 +1 for leadership =27, making it. Winter then sees an explosion happen on this side of the building. It appears to have come from the 4th floor and rains debris onto the street below. He does not see anyone...
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Remaining security guard not really sure what to do but when he hears the explosion around the side of the building he starts heading that way…
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Suddenly a transparent woman, wearing a full blue cloak (with Latin and Arabic characters), appears in air in front of Brimstone. She seems to say something to him but no one else can hear what she is says. Brimstone, while enraged and blinded, calms down to hear what she is saying and then starts smiling...
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Athena can only take a non-strenuous half-actions… she is pretty sure Brimstone is coming for her. She will prepare her shield for one last ditch defense…
Brimstone, blinded but somehow being told what to do by the woman floating above him turns towards the building where all the badguys seem to be fighting around and charges at full speed towards the front of the building
Attack roll 16 +15 -5 for power attack +2 charging +1 leadership from the woman =29 a hit. Blinded he has to make a roll to really hit, but with the woman's help he gets to roll twice, first roll 8 so no need to roll twice. Brimstone hits the building at ramming speed, and gets a break test roll of 10 +17 +5 power attack +4 ramming distance +1 leadership bonus =37 vs. a DC of 15 +20 =35, smashing though the side of the building and disappearing about 20ft inside (you can still see him Apollo from your angle but Security can't) smashing though the front wall of the building and passing inside. He laughs and yells "
This place is come down... or should I say its going to blow up in a big old ball of fire!!!"
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Security will move another 50ft and is over the building that DeathKnight is hiding in. He hears and sees an explosion down on one side of the building, but does not see anyone else. Brimstone disappeared into the building but Security quickly sights in on her and would guess
Know (superpowers) roll 8 +9 +1 leadership =18 can answer basic questions) she is incoporal or using some similar power. Security then moves down towards the hole another 50ft. He is now about about 100ft away from the hole in the building
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End Round 4
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Badguys have spent 10 Villain points. Security has spent 1 Hero point, Apollo has spent 2 Hero point, Athena has spent 1 Hero point, Jimmy has spent 1 Hero point, Harbinger has spent 1 Hero point, and Ursus has spent 1 Hero point so far.
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Apollo has 1 Lethal hit.
Harbinger has 1 Stun and 2 Lethal hits.
Ursus has 1 Stun and 1 Lethal hit.
Athena has 1 Lethal hit and is Disabled (she can make 1 non-strenuous 1/2 actions a round)
Security has 1 Lethal hit.
Marguess has 3 Stun hits, is Frozen (paralysised) and is Unconscious.
Thumper has 3 Stun hits and is Unconscious.
DeathKnight has 1 Stun and 2 Lethal hits.
Brimstone has 2 Lethal hit.