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Beyond Freedom (M&M PbP) Issue #1 - Loves Lost?!

OCC Man somedays I am a dork... right so your DC would only be 15 but you are -2 on your save, +1 from Leadership... so if you DON'T want to spend the Hero point you missed it by 5 and take another Stun hit. Also waiting to hear back from Keia as I did not see his updated action (I copied everyones as they post them)...
 

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Sen Udo-Mal said:
OCC Man somedays I am a dork... right so your DC would only be 15 but you are -2 on your save, +1 from Leadership... so if you DON'T want to spend the Hero point you missed it by 5 and take another Stun hit. Also waiting to hear back from Keia as I did not see his updated action (I copied everyones as they post them)...

OOC: No problem, I will spend a Hero point next round to reduce my Stun Hits by 5 which should bring me to 0 stun hits, on my turn, instead of spending it to reroll the roll :)
 


OOC: Yes Harbinger will use the hero point.

Harbinger teleports 50’ back to the corner where he started. He then summons a blaster set to do lethal damage. If they want to play tough then fine. No more mister nice guy. He thinks.
 

OOC: Using the hero point there is fine. :)

Ursus frowns at Marguess. Stabbing pain in the shoulder again. Grr. He rears back with his paw again —I'm not telling Audrey about this one, assuming she speaks to me if... — his eyes flare. Flash of fangs. And then the paw comes down...
 

Jimmy will spend a free action to keep Marguesse in the time stop and will tell Ursus, "Knock her out, if I haven't, and bring her along. I don't know if there are any others around who might run off with her before we can get her to the authorities - and not these rent-a-cops. The others need us."

If Marguesse is still stopped in time, Jimmy will ram her with superspeed.

To hit: +12 = [+4 Base +2 Strength +4 Helpless +2 Charging]

Damage: +11S = [+2 Strength +9 Ram]

Luck bonus going to damage save (for me) for the +9 damage I'm taking from the Ram.

Damage Save: +17= [+2 Con +10 Power +5 Luck]

If Marguesse is not time stopped, it's time to try again, with Luck on the to hit unless needed on the damage save before hand.
 
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[OCC: OK here we go again :) Sorry it took so long, hard for me to post on the weekend (the wife thinks I should spend some time with her... really? :))

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Round 5
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Initiative...

33 -(ShadowDragon) hidden.
27 -Marguess.
25 -Jimmy Rocket.
24 -Mercury Mercenary.
23 -Thumper.
22 -Harbinger, Ursus and DeathKnight.
21 -Apollo
17 -Marionette hidden
12 - explosion around the side of the building where Mercury Mercenary came from (opposite side of where Jimmy and Ursus are battling Marguess, most everyone hear it about this time...
11 -Winter
10 -Remaining Security Guard (1 left, two are running for "help")
6 - Unknown enemy appears
5.5 -Athena
5 -Brimstone
4 - Security


ShadowDragon think now you will fall Godling and draw a poison shuriken at Apollo, the shuriken is defected off Apollo's shield Attack roll 1, automatic miss, was using a Villain point to give him the extra Paralysis… gawd! ShadowDragon then moves 40ft along the wall away from Apollo and past Harbinger. ShadowDragon tries to stay hidden 9 +26 +1 leadership =36

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Marguess struggles with the Time freeze Will roll 1 (AGAIN!!) and misses. Spending to many Villain points so not going to re-roll, especially sense I got another 1!! Marguess also becomes unstunned this round but she is still Paralysised. OCC: I am assuming you would still get a Will roll even thought you are stunned but I might be wrong. I will re-read that area again. but she can't get past Jimmy's control of the stream…

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Jimmy Rocket takes a deep breath and runs at the held Marguess full speed, ramming into her hard Attack roll 13 +4 base +2 strength +4 helpless +2 charging =25 a hit. Marguess gets a Damage save 18 +1 +1 leadership =20 vs. a DC 15 +11S -5 protection =21, missing it by 1. Marguess has 3 Stun hits, but is still struggling and awake…. While he slammed into her hard, Jimmy is not hurt by his own speed Jimmy gets a Damage save roll of 18 +10 +5 luck =33 vs. a DC of 15 +9 =24, making it easily

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Mercury Mercenary makes a double move to the opposite side of the building everyone is fighting around. He does a quick peek around the corner Spot roll 5 +5 +1 leadership =11 and sees Jimmy Rocket and Ursus bashing the helpless Marguess. He thinks to himself Serves that witch right to be taken this but if I don't do something their will be hell to pay I am sure…. Mercury tries to stay hidden Hide roll 15 +8 +1 leadership =24 and stays pretty well out of sight.

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Thumper is Unconscious, he can make a check in 9 more rounds…

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Harbinger teleports back 50ft to where he was before. He makes a quick look around Spot roll 8 +1 +1 for leadership and sees Brimstone standing with his arms raised and hate burning though him about 25ft away, and he can see Jimmy and Ursus struggling with a Marguess about 90ft away. He doesn't see where that shadow on the wall went, nor can he see the little person trying to fry Apollo's brain. The guy who shot him in the back, Mercury Mercenary, is no where in sight either The blaster summoned to his hands is now lethal…

Ursus, regaining a little more of his normal strength (he is up to 2 ranks of Super-Strength and Protection) smashes Marguess again in the face Attack roll 14 +15 -5 power attack =24 a hit. Marguess gets another Damage save roll of 10 +0 +1 for leadership =11 vs. a DC of 15 +7S +5 power attack -5 protection =22, missing it by 11. Marguess is knocked Unconscious

DeathKnight moves around a bit says something to his troops to give them his leadership bonus…

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Apollo flies down a bit for cover and looks to see the small figure of Marionette Spot roll 9 +0 +1 leadership +5 for trees and bushes moving that way =15 vs. her 37, nope and is not sure where she is. Of course if she attacks him now while he is looking for her he has a good chance of maybe seeing here. Apollo also takes a deep breath to get his second wind Spending a Hero point to recover the 3 Stun points that you have taken and sees that Brimstone is about to charge the downed Athena unless someone does something about it… Apollo again uses his wit to make the badguys stumble a bit your minimum roll beats his maximum roll by a whole-whole lots so not rolling as 1's and 20's don't matter with skill checks and blasts the enraged Brimstone full in the face Attack roll 18 +10 +1 for leadership +1 point blank =30 a hit! Brimstone gets a Damage save of 2 (Villain point) 17 +3 =20 vs. a DC of 15 +16S -12 protection =19, making the roll with a Villain point. Brimstone must make a Dazzle check to see if he is blinded, rolling 14 +2 =16 a miss. Brimstone is now blinded and pretty mad!

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Marionette notices Apollo searching for her while she hides behind a big rock (well big to her) but see also sees the trees and such stretching out for her Spot roll 20! +12 +1 leadership =33 and the black cloud that seems to be hiding around the other shadow that might just be controlling them. She thinks Oops time for me to sneak out of here, they're just grasping at straws now… oh but I will get my revenge against them YES I will… With that Marionette flies 8ft (half-move so no penalty to Hide) and tries to stay hidden from the heroes Hide roll 19 +24 +1 for leadership =44!!!.

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Winter takes a quick look to see Marionette is moving to Spot roll 7 +13 +1 leadership =21 but can't see her. He uses a free action to get the planets into the area that she was act, and then makes a double move around the building to try and figure out where Mercury Mercenary went to. He does not see him here either, but he sees some very recent footprints that go around the other corner of the building a quick Tracking roll (however you use this feat, in this case I am assuming you see his footprints in IR) 10 +16 +1 for leadership =27, making it. Winter then sees an explosion happen on this side of the building. It appears to have come from the 4th floor and rains debris onto the street below. He does not see anyone...

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Remaining security guard not really sure what to do but when he hears the explosion around the side of the building he starts heading that way…

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Suddenly a transparent woman, wearing a full blue cloak (with Latin and Arabic characters), appears in air in front of Brimstone. She seems to say something to him but no one else can hear what she is says. Brimstone, while enraged and blinded, calms down to hear what she is saying and then starts smiling...

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Athena can only take a non-strenuous half-actions… she is pretty sure Brimstone is coming for her. She will prepare her shield for one last ditch defense…

Brimstone, blinded but somehow being told what to do by the woman floating above him turns towards the building where all the badguys seem to be fighting around and charges at full speed towards the front of the building Attack roll 16 +15 -5 for power attack +2 charging +1 leadership from the woman =29 a hit. Blinded he has to make a roll to really hit, but with the woman's help he gets to roll twice, first roll 8 so no need to roll twice. Brimstone hits the building at ramming speed, and gets a break test roll of 10 +17 +5 power attack +4 ramming distance +1 leadership bonus =37 vs. a DC of 15 +20 =35, smashing though the side of the building and disappearing about 20ft inside (you can still see him Apollo from your angle but Security can't) smashing though the front wall of the building and passing inside. He laughs and yells "This place is come down... or should I say its going to blow up in a big old ball of fire!!!"

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Security will move another 50ft and is over the building that DeathKnight is hiding in. He hears and sees an explosion down on one side of the building, but does not see anyone else. Brimstone disappeared into the building but Security quickly sights in on her and would guess Know (superpowers) roll 8 +9 +1 leadership =18 can answer basic questions) she is incoporal or using some similar power. Security then moves down towards the hole another 50ft. He is now about about 100ft away from the hole in the building

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End Round 4
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Badguys have spent 10 Villain points. Security has spent 1 Hero point, Apollo has spent 2 Hero point, Athena has spent 1 Hero point, Jimmy has spent 1 Hero point, Harbinger has spent 1 Hero point, and Ursus has spent 1 Hero point so far.

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Apollo has 1 Lethal hit.
Harbinger has 1 Stun and 2 Lethal hits.
Ursus has 1 Stun and 1 Lethal hit.
Athena has 1 Lethal hit and is Disabled (she can make 1 non-strenuous 1/2 actions a round)
Security has 1 Lethal hit.

Marguess has 3 Stun hits, is Frozen (paralysised) and is Unconscious.
Thumper has 3 Stun hits and is Unconscious.
DeathKnight has 1 Stun and 2 Lethal hits.
Brimstone has 2 Lethal hit.
 
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OOC: Assuming that Brimstone isn't stopped by Apollo's attack:

What the heck?! Where'd that explosion come from? Who was that translucent lady? She hasn't really done anything yet, but... A yellow box appeared around her in the display. Hmm. That explosion would be worth checking out. Dang. Now that stony brute was charging "Athena." For a martial god, she had certainly had her but handed to her in short order. He had to intervene.

Keeping track of everything was hard. But heck, it's my first real combat. And my chest hurts with each breath. But fighting was pretty easy. The computer did all the work.

Dang it! He moved. And the lady appeared to tell him what to do. He quickly redesignates her as a hostile and red triangles bracket her in the display. Well, this seems like a good chance to check out that first explosion. Security flies off to the area where the first blast occured.
 
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Spend the Hero Point to remove Stun... Normal Defenses and Leadership of course...

"Whoa... looks like the Gods were not kind to you, my flaming friend..." he says to Brimstone, "I can see why you are pissed, I would be too, if I was as ugly and stupid as you..." he smirks... taking aim...

Taunt +22 force him to lose his defense bonus... and then strike with Surprise Strike...

Apollo takes aim as the big lug, turns to glare at him... "Now let me see that killer smile..." he unleashes an energy bolt, with a dazzle effect right at Brimstone...

Ranged Attack +11/+12 if Point Blank Shot, damage is +10S/11S if Point Blank with an additional +5S for Surprise Strike...
 

Ursus growls. Damn shoulder. All right, who's next? Nodding to Jimmy, he picks up Marguess's body and looks around the field, perched on the defensive, trying to decide where he should head next and who needs the most help.

OOC: I'd like to survey the field of combat, get an idea of who's where and all that. I'm using total defense this round, assuming M&M provides for that.

Edit: Edited in response to Jimmy's question below.
 
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