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Beyond Freedom (M&M PbP) Issue #1 - Loves Lost?!

Apollo uses Leadership, Force Field, Energy field, Mental Shield... Aerial Combat is +1 to Defense...

"Take out the woman... as pretty as she is.. she has to go!" Apollo glares as he focuses on the woman, "I hate to hurt a pretty face... but lady, never piss off an Olympian..."

Taunt +22 to cause the Blue Woman to suffer a -4 penalty to attacks and skill rolls...

Apollo takes aim, "I shall shine the light of justice upon thee!" he fires another blast from his hands, the brilliant light arcing out in a powerful pulse of divine light.

Ranged Attack +11, for +10S unless she is within 30 feet then +12 to attack, and +11S for Point Blank Shot...
 

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OOC: Harbinger teleported for a move action and summoned a weapon as a half action. Since that took up the whole round I didn’t specify a target. Just to help clear up last round.

Round 5.

Seeing Athena down and in bad shape Harbinger teleports 50’ towards her behind cover if possible (I don’t think Harbinger can reach her in 1 round but he’s not going to lose his dexterity bonus trying to sprint to her). If any enemy target presents itself Harbinger will shoot it.
 

Jimmy recovered from slamming into Marguesse in time to see Ursus finish her off. Whoa, he's strong. Guess I didn't need to slam into her, Jimmy thought shaking the cobwebs out.

"The others are still dealing with the stony guy and some others. Can you carry the girl? I'd hate to have her wander off, when she comes to," Jimmy told Ursus.

Jimmy will them double move back to the rest of the group, looking for opponents for next round. If he does spot someone before his move, then he'll give them a time-out.
 

Sen Udo-Mal said:

----
Mercury Mercenary makes a double move to the opposite side of the building everyone is fighting around. He does a quick peek around the corner Spot roll 5 +5 +1 leadership =11 and sees Jimmy Rocket and Ursus bashing the helpless Marguess. He thinks to himself Serves that witch right to be taken this but if I don't do something their will be hell to pay I am sure…. Mercury tries to stay hidden Hide roll 15 +8 +1 leadership =24 and stays pretty well out of sight.
----
Winter takes a quick look to see Marionette is moving to Spot roll 7 +13 +1 leadership =21 but can't see her. He uses a free action to get the planets into the area that she was act, and then makes a double move around the building to try and figure out where Mercury Mercenary went to. He does not see him here either, but he sees some very recent footprints that go around the other corner of the building a quick Tracking roll (however you use this feat, in this case I am assuming you see his footprints in IR) 10 +16 +1 for leadership =27, making it. Winter then sees an explosion happen on this side of the building. It appears to have come from the 4th floor and rains debris onto the street below. He does not see anyone...
----

Winter will look around for a second to see if Mercury Mercenary is in sight, and then, if he does not spot him, will fly up to the area of the building that just seems to have exploded, going up and slightly in to be just on the inside of the building. He'll survey the situation from there and try to figure out what is going on. Most importantly, he will keep his eyes open, himself dark and incorporeal, and his energy blast ready...

OOC:
OOC: : If possible, I'll keep trying to get the plants near somebody, or entangle Marionette or any other (I'm totally confused as to where people are at this point). Lots of this stuff depends on what I can see and what happens, so if possible I'd like to attempt to edit once I know more. I will definitely take a shot at any bad guy I can get a good sight on, or entangle them, or both.)
 
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That did not work, trying again... (not working well)

OK I totally understand how you would get confused, as I did not use stuff like "heading north" or whatever. Here is my primitive attempt at a map. Hope this helps...




.........Sc*....................................................................
__.................. __Wt_______X_______________________....
---|.................|-------------------------------------------|......
---|.................|-------------------------------------------|.....
---|.................|------(DK)--------------------------------|.....
---|.................|-------------------------------------------|.....
---|(SD)........{X}----------------Main-------------------|.....
---|.................|----------------Building-----------------|......
T--|.................|-------------------------------------------|.....
--[X]...............|-------------------------------------------|......
---|.................|-------------------------------------------|.......
---|.................|--------------BS--------------------------|.......
---|.................|-------------------------------------------|.......
---|..Ap...........|_______[X]__________________________|..MM
---|....................................................................................
---|................tr.................................................................
---|....(MT)........tr..............................................................
---|.....................................................................................
---..............................................................................
Ha................SW...........................Ur/MA............................
.......................................................Jr...............................
........................................................................................
........................................................................................
_................At.............._____________________________________
--|........................... |---------------------------------------------------|
--|............................|---------------------------------------------------|


HEROES
Ap = Apollo
At = Athena
Ha = Harbinger (t-ported to this spot, where most everyone appeared)
Ur = Ursas
Jr = Jimmy Rocket
Sc* = Security about 100ft in the air
Wi = Winter (around the corner of the building)
+++
Bad-guys…
BS = Brimstone (inside the building)
(DK) = DeathKnight (somewhere in the building)
MA = Marguess (Unconscious)
MM = Mercury Mercenary (peeking around the corner of the building)
MT = Marionette (flying around hidden)
SD = ShadowDragon (hidden behind shadows and stealthing away)
SW = Strange woman who appeared out of thin air and is talking to Brimstone
T = Thumper (Unconscious)
++++
Other things…
[X] = Holes in the building (plus one on the roof of the main building where DeathKnight smashed though)
{X} = Shadow of darkness cling to the side of the building
X = where the explosion took place and where there is a big hole in the side of the building
tr = Trees
..... = Outside/street
---- = inside a building
 
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I want to apologies, work and the wife are causing me way to much stress today and I don't have time to update this today. Really sorry. I will post round 6 tomorrow morning if I can… again sorry…
So this space reserved for round 6
 

Harbinger will take the double move to teleport to Athena.

OOC: Since this is just a hustle he doesn’t lose his dexterity bonus. By the way the map you posted helps a lot, thanks Sen.
 

[OCC: Sorry this is not morning. Work and wife are all against me :) ah I do love her but… well anyway on with the game...

++++
Round 6
++++
Initiative...

33 -(ShadowDragon) hidden.
27 -Marguess.
25 -Jimmy Rocket.
24 -Mercury Mercenary.
23 -Thumper.
22 -Harbinger, Ursus and DeathKnight.
21 -Apollo
17 -Marionette hidden
12 - Unknown Enemy hidden, takes a readied action...
11 -Winter
10 -Remaining Security Guard (1 left, two are running for "help")
6 - Agrippa
5.5 -Athena
5 -Brimstone
4 - Security


ShadowDragon continues to move north along the side of the building, remaining in the shadows and move only at 20ft a round… Hide check 18 +26 +1 leadership =35

----
Marguess is Unconscious...

---
Jimmy Rocket double moves (110ft) over to far from where Athena is. She doesn't look to good but she is looking at Brimstone intently She makes a free Sense Motive roll against Brimstone rolling 10 +6 +1 for leadership =17 vs. Brimstones bluff roll of 10 -1 +5 for range, etc =14 and she yells "He is going to try and destroy the building!" Jimmy takes a quick look around to assess the situation Spot roll 2 +5 =7 only really sees Brimstone and the strange floating woman. Jimmy has is full DEX bonus for DEF.

----
Mercury Mercenary steps out from behind the building and shots Ursus twice with a Rapid Fire burst Ursus gets a Spot check DC 15 to see MM step out before he attacks so he is not caught flat-footed; roll 19 +4 =23! (As you wanted to go Full Defensive this round, normally it would not happen until your action but I will give you +2 DEF now and on Ursus's action it will be +4 total. Right now your DEF =22). MM Attack roll first shot is 15 +12 +1 leadership -2 range -2 cover from Marguess (if you were in HTH cbt with her he would also get the -4 to firing into HTH) =24 a hit. Second Attack roll is 17 +9 =26 a hit! (Ursus is up to 3 ranks of Super-Strength and Protection, on Marguess initiative so you have it against MM shots). Ursus must make two Damage saving throw, first roll is 2 +4 =6 vs. a DC of 15 +8L -3 protection =20, missing it by 14. I am assuming you would want to send a Hero Point here and would re-roll getting a 7(minimum of a 10) +4 =14, missing it by 6. Ursus takes another Lethal hit and is Stunned. Second damage save is 14 +4 =18, missing it by 2, taking another Lethal hit. Ursus now has 3 Lethal hits and 1 Stun hit, and is Stunned. and is hit twice causing Ursus to get knocked back a step or two, dropping Marguess Knockback 8 -5 -5 immovability, so none

----
Thumper is Unconscious...

----
Harbinger does a double move teleports (100ft) to in front of Athena, who is leaning on her spear and gives your thoughts on Brimstone. Harbinger still has his full DEX to DEF.

Ursus, regaining more of his normal strength (he is up to 3 ranks of Super-Strength and Protection, on Marguess initiative so you have it against MM) and see Mercury Mercenary shooting him. Unfortunately Ursus is also stunned and his DEF drops to 15.

DeathKnight moves around a bit says something to his troops to give them his leadership bonus…

----
Apollo insults the ghostly woman, and while she seems surprised by his taunts, Apollo is even more surprise when his beam of pure light paces right though her. Even the blinding effect seems to have none on her Attack roll 8 +10 +1 leadership +1 point blank =20 a hit, but no effect (OCC: reading Astral Projection it says that you are immune to physical harm and effects of the environment. You can still be effected by mental and spiritual effects. Looking at Dazzle it sounds more environmental then it does anything else so she is immune to that also).

----
Marionette flies (8ft) at towards the corner of the building that Harbinger just came from around. She remains well hidden Hide roll 9 +24 +1 leadership =34

----
Hidden foe is hiding in the dark Hide roll 8 +5 +1 for leadership =14 and takes a ready action I will shot the first person I see coming through the hole!

----
Winter flies towards the hole on the side of the building and peeks through Spot roll 16 +13 =29 [NOTE that you are out of Apollo's range for leadership feat] vs. hidden DC of 14 and see's a man or woman dressed all in black from head to toe. The person is also carrying a staff of some kind that has a probe or something on the end of it that is pointing out the hole. The person seems to be looking around Spot roll 9 +9 +1 leadership =19 vs. Winters Hide roll of 2 +3 +8 (cover, both of you have Dark Vision so no help from the darkness for either of you) and sees the cloud. He (you hear a man voice) says "Damn, what the hell-fire is that? OK boys and girls get me some backup over here I now!" and then fires at Winter (remember that he had a ready action so he goes on 11.5 from now on) with the staff Attack roll 10 +16 +1 leadership =27 a hit! But of course… and while the shot is true, it passes through the radiation cloud. Winter blasts back with a radiation blast Attack roll 16 +5 =21 vs. his DEF 26 (using Dodge for general DEF), a miss! but the shot is wide and misses the man as he seems to move at incredible speed out of the way...

----
Remaining security guard sees Mercury Mercenary and fires a shot at him Attack roll 1, miss! And as he is a Mook… but his blaster seems to fizz and jam! "Damn weapons!" he shouts...and throws it to the ground. He then pulls a combat knife and looks like he is going to try and take MM on with that.

---
Agrippa smiles at Apollo with some amusement and then disappears in thin air.

----
Athena can only take a non-strenuous half-actions… she grits her teeth and focuses for a moment thinking Deadelus, I am going to need medical attention, now! and with that she throws her spear at the back of Brimstone with all her might, striking a solid blow that staggers him off of his feet, but not enough to knock him out Spending a Hero point to give her Penetrating Attack, Attack roll 6 +11 +1 leadership =19 vs. DEF of 16 a hit! Brimstone must make a damage save of 6 +3 =9 vs. a DC of 15 +11L -10 points of Protection =16, missing it by 7. Brimstone now has 3 Lethal hits and is Stunned. Brimstone is knocked back 11 -5 -4 immovability =2 x5ft for 10ft total. I am NOT spending a Villain point as... Athena then falls to the ground spilling her life blood onto the ground

Brimstone is Stunned this round, but still gets to try and recover from the blindness Fortitude save roll of 6 +5 +1 round =12 miss but can't. He is burning hot with lots of energy but does not seem to have anywhere to release it...

----
Security sees a blast coming from the hold where Winters is peeking in, and the attack by Apollo past though the woman and then she simply vanished. Athena also falls to the ground and does NOT look good at all. Security charged down to beside Winter and fires a glue round at the target inside Attack roll 10 +11 +2 charge +1 leadership +1 Point Blank Shot =25 a hit vs. a DEF of 26 (I forgot Remlok's bonus from Dodge to DEF so it is a 26, also note that you are out of Apollo's line-of-sight, etc and will not get the Leadership bonus next round). If you want to spent a Hero Point you can, as you only need a 11 to hit him with his DEF but the assailant is very quick and with a blur of speed seems to side step the blast at the last second and it hits the wall behind him...


+++++
End Round 6
+++++

Badguys have spent 9 Villain points. Security has spent 1 Hero point, Apollo has spent 2 Hero point, Athena has spent 1 Hero point, Jimmy has spent 1 Hero point, Harbinger has spent 1 Hero point, and Ursus has spent 2 Hero point so far.

++++
Apollo has 1 Lethal hit.
Harbinger has 1 Stun and 2 Lethal hits.
Ursus has 1 Stun and 3 Lethal hit. Ursus is Stunned this round
Athena has 1 Lethal hit and is Dying.
Security has 1 Lethal hit.

Marguess has 3 Stun hits, and is Unconscious.
Thumper has 3 Stun hits and is Unconscious.
DeathKnight has 1 Stun and 2 Lethal hits.
Brimstone has 3 Lethal hits, and is Stunned.
 
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So there was someone in there. Good thing the energy cloud guy drew the shot. Usually, only special attack forms could hurt metas like him, or like that translucent lady. Since the armored guy, the stone guy, and now this guy were in the building, we need to sweep through it.

Security sideslips toward Winter and the hole at high speed and rakes the area with tangle rounds.

OOC: Can I do that? Att +14, maybe point blank shot, DC 20 ref save. Def 13.

If not, and if he's right by the edge, I'll attempt to grab him.
 

Normal Defenses up, Aerial Combat giving him a +1 to Defense, and Leadership...

Apollo seeing the chaos happening near and in the building flys towards the hole that Brimstone went in, moving 50 feet towards that location, and will try and take a shot with his energy blast at the still blinded villain...

"We need to containt the villains, some are inside, so this could get real hairy real quick, stay on your toes guys!"

Ranged Attack +11/+12 if Point Blank Shot applies, since he is blind I get Surprise Strike as well so the damage will be +15S/16S if I get Point Blank Shot...
 

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