IronWolf
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I am just not sure if you can codify these things. This strikes me as one of those cases that by putting rules to manage them you stifle or handcuff the GM. Now the players know, "well that kobold dungeon is only going to restock X traps per day, so we wait two days and then go in again."
Because it is written down it has now been codified and to do something else is not playing by the rules. I don't like that.
Beyond the simple trying to put mechanics to it the area seems way too subjective to me to fit well under a set of tables and charts. There are so many factors at play that could change these timelines and such. Alliances, intelligence of the leader from one tribe to the next, etc.
From the player side, if the wizard is crafting and I am the rogue, I don't want the rules to tell me what I do when the wizard is crafting. I want to decide what I am doing. Maybe I am at the local tavern drinking all day, maybe I sleep in until noon, hit the market for an hour stealing purses and then back to the tavern to drink my winnings away. These are all decisions for the player to make - not the rules to dictate.
I am not real into seeing more codification of areas that should be left to the player's or DM's imagination.
Because it is written down it has now been codified and to do something else is not playing by the rules. I don't like that.
Beyond the simple trying to put mechanics to it the area seems way too subjective to me to fit well under a set of tables and charts. There are so many factors at play that could change these timelines and such. Alliances, intelligence of the leader from one tribe to the next, etc.
From the player side, if the wizard is crafting and I am the rogue, I don't want the rules to tell me what I do when the wizard is crafting. I want to decide what I am doing. Maybe I am at the local tavern drinking all day, maybe I sleep in until noon, hit the market for an hour stealing purses and then back to the tavern to drink my winnings away. These are all decisions for the player to make - not the rules to dictate.
I am not real into seeing more codification of areas that should be left to the player's or DM's imagination.