Lanefan
Victoria Rules
That seems a bit harsh.To avoid the "We take a year off to make money" problem, we could penalise the PCs XP. "You take a year off? Ok, you get a little rusty when you return to your adventuring career, so I say -100 x Lvl xp" or something on those lines.
If they decide to take a year off to make money (and you've got a weird economy for a D&D game, if adventuring doesn't make them WAY more money than anything else) then fine, the following things happen:
- you quickly figure out (if not already pre-planned) how the world changes over that year, how plots advance, etc.
- you determine whether or not any dangers come to the PCs - debt collectors, ex-foes seeking revenge, that sort of thing
- you find out what each character is doing to make money
- you roll a few dice and tell each of 'em what they made (or lost)
- a year passes in game time, and back into the field they go.
Shouldn't take more than 30-60 minutes of game time tops, unless you need to spend a lot more time working out what the world does for a year.
On a more general note:
Pacing and downtime are important, both within an adventure and between adventures. If you're running a game where level advancement is reasonably slow (say, never more than one level per adventure) then forced downtime for training is your friend. They have to go back to town now and then and take a week or two off - they can rest and recuperate, train up, and get back at it.
Within an adventure it's in large part up to the adventure itself. Some adventures will have logical break points and-or places to rest, some will be on a very short clock where rest and mission success are mutually incompatible, some will have loads of wandering monsters, others will have none, etc.
But the adventure writers need to make these expectations clear for that adventure in the DM background part, so the DM has an idea what sort of pacing the writer has in mind. Putting a party on a clock, for example, while using an adventure that assumes lots of opportunities to rest up only serves to make that adventure much tougher than designed. Whether this is good, bad, or whatever is up to you as DM and what you think your party can handle - but you need to know the expectations going in.
Lan-"a short rest sounds pretty good right now"-efan