Thurbane
First Post
In last night's game, I used a Bigby's Tripping Hand spell against a Magma Hurler that our group was fighting. This was my first appreciation of how truly useless this spell is.
If I undertsand correctly, fist I make a melee touch attack to initiate the trip (attack bonus = caster level + casting attribute mod + 2 for the hand's 14 STR). Not too bad. Then, the target gets a Reflex save to negate the spell entirely. Finally, assuming I hit and the target fails it's save, I make a trip check, opposed by the target. The check modifier is +1 per three caster levels, and +2 for the hand's 14 STR. This is pathetic - unless I'm tripping a gobin or kobold, my chances aren't good.
What sort of a spell relies on 3 rolls to succeed before you can affect the target? If the attack rolls misses, the save succeeds or the opposed check fails, the spell fails. Compared to, say, Grease, this spell is thoroughly usless.
Am I missing something, or is this spell total rubbish?
If I undertsand correctly, fist I make a melee touch attack to initiate the trip (attack bonus = caster level + casting attribute mod + 2 for the hand's 14 STR). Not too bad. Then, the target gets a Reflex save to negate the spell entirely. Finally, assuming I hit and the target fails it's save, I make a trip check, opposed by the target. The check modifier is +1 per three caster levels, and +2 for the hand's 14 STR. This is pathetic - unless I'm tripping a gobin or kobold, my chances aren't good.
What sort of a spell relies on 3 rolls to succeed before you can affect the target? If the attack rolls misses, the save succeeds or the opposed check fails, the spell fails. Compared to, say, Grease, this spell is thoroughly usless.
Am I missing something, or is this spell total rubbish?
Last edited: