JVisgaitis
Explorer
With D&D out of the picture, I think its Star Wars. Here's a new article on Gamespot where they are surmising its Kotor.
Whizbang Dustyboots said:Going up against Warhammer Online isn't keeping most investors up at night. Lord of the Rings was likely the one they were sweating over (wrongly, as it turns out, since it's a success but hardly a juggernaut).
Yeah, KotOR has a really good chance of being a WoW-sized hit. Star Wars, done well, by a development house that's got a proven track record with the license, and two games that, even if they aren't perfect, are pretty much beloved by most Star Wars fans and CRPGers.
Warhammer may be HUGE in the UK (I don't know, myself), but it simply is flat-out unknown to most American consumers.Ruin Explorer said:If they're investing in any MMORPG which takes any pride whatsoever in it's PvP, WAR should be keeping them up at night. Design, investment and hype-wise, it's definately the next big fantasy MMORPG, I'd suggest. It won't be WoW big, because nothing will be for years, but it's got a bigger potential audience, and much smarter developers than LotRO, as well as great potential to provoke loyalty.
Well, WoW is just a pause between wars. I feel pretty confident that once SC2 and (the as yet unannounced) D3 are out the door, we'll see Warcraft IV announced, and set a decade or more in the future of WoW. Which then, of course, will set up the new status quo for WoW2 after that.Then again, WoW is set "after the war", so maybe, done right, that's not so much of a demerit.
Ruin Explorer said:If they're investing in any MMORPG which takes any pride whatsoever in it's PvP, WAR should be keeping them up at night. Design, investment and hype-wise, it's definately the next big fantasy MMORPG, I'd suggest.
It won't be WoW big, because nothing will be for years, but it's got a bigger potential audience, and much smarter developers than LotRO, as well as great potential to provoke loyalty.
KotOR is just such a good idea that I will be really surprised if it isn't it. Legacy, as some others have proposed has the merit of featuring the post-Empire and more recognizable vehicles etc. - but it has major demerits in terms of having to be far more careful as to what you do with the IP, and being set "after the war".
Then again, WoW is set "after the war", so maybe, done right, that's not so much of a demerit.
Replace "UK" with "Europe", to get better idea. Heck, when I go by groceries, I see White Dwarf in the magazine stand. (WotC, take a hintWhizbang Dustyboots said:Warhammer may be HUGE in the UK (I don't know, myself), but it simply is flat-out unknown to most American consumers.
It's not a big fantasy MMORPG right out of the gate internationally. It may build, over time, as EverQuest did, depending on word of mouth.
SAN FRANCISCO, CA and EDMONTON, CANADA — October 30, 2007 — LucasArts and BioWare Corp. today announced that they have entered into an agreement to create an interactive entertainment product. The product, details of which will be unveiled at a later date, will be developed and published by BioWare and LucasArts, and will push the boundaries of the gaming market by utilizing the strengths of both companies to deliver an innovative, high-quality experience.
Whizbang Dustyboots said:Warhammer may be HUGE in the UK (I don't know, myself), but it simply is flat-out unknown to most American consumers.
It's not a big fantasy MMORPG right out of the gate internationally. It may build, over time, as EverQuest did, depending on word of mouth.
Well, WoW is just a pause between wars. I feel pretty confident that once SC2 and (the as yet unannounced) D3 are out the door, we'll see Warcraft IV announced, and set a decade or more in the future of WoW. Which then, of course, will set up the new status quo for WoW2 after that.
CrusaderX said:
Ruin Explorer said:Warhammer itself isn't huge, but then you over-estimate how huge Warcraft was, I suspect. Warcraft was by no means, say, "Diablo 2" huge.
If you read the official WoW boards (and god help you if you do), you will see a very high level of awareness of WAR amongst WoW players (who themselves regularly refer to WoW as "Waiting on Warhammer"). They may not know or care about the Warhammer universe, but they do know about Warhammer online and how it might be a big deal. On MMORPG.com it's usually at the top of the hype-meter.
It will be successful because it is a well-designed, casual-friendly "WoW clone" (in the best sense) with superior RvR/PvP design on all levels (from accessibility to long-term play - just like WoW has superior PvE design to previous games), and it has the "marketing oomph" of Electronic Arts behind it, which is not insignificant.
First off you "knock"(?) WAR for having similar mechanics to WoW and claim that it's PvP is thus similar to WoW (it ain't, in the least),
then you claim WAR is appealling to a "hardcore" market (it isn't and this point is contradictory to the first).
WAR's entire PvP setup is different to WoW, with RvR (side-based PvP) encouraged, yet "griefing"-type play utterly impossible (rather than extremely easy, as it is in WoW). The whole setup has learnt from WoW in the way WoW learnt from other MMOs.
It's designed to MORE CASUAL-FRIENDLY than WoW, so claiming otherwise seems a little mind-bending.
The designers have gone on about how it's a "spend a little or a lot of time" kind of game, and without endgame raiding, and with some revolutionary functionality like Public Quests, there's literally no possible way to argue WAR, as described, is less casual-friendly than WoW. None. Like I said though, it won't get WoW numbers, but if it doesn't get good numbers, I will be very surprised.
On the other hand, I completely agree about KotOR.
Looks like current evidence only further supports KotOR-related rumours, of course.